yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/System/BoneField/BoneFieldWin.cs
@@ -1,6 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Cysharp.Threading.Tasks;
public class BoneFieldWin : UIBase
{
    [SerializeField] float modelSize;
@@ -289,8 +290,8 @@
                    SmallTipWin.showText = Language.Get("SmallTipFomat", SkillConfig.Get(skillID)?.SkillName, SkillConfig.Get(skillID)?.Description);
                    SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
                    SmallTipWin.isDownShow = true;
                    UIManager.Instance.OpenWindow<SmallTipWin>();
                });
                    UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget();
                }).Forget();
            }
            else
            {