Main/System/ChallengeTab/ArenaTabHandler.cs
@@ -1,4 +1,4 @@ using System; using System; using UnityEngine; public class ArenaTabHandler : BaseChallengeTabHandler @@ -31,7 +31,7 @@ ArenaBattleWin battleWin; if (!UIManager.Instance.IsOpened<ArenaBattleWin>()) { battleWin = UIManager.Instance.OpenWindow<ArenaBattleWin>(); battleWin = UIManager.Instance.OpenWindowAsync<ArenaBattleWin>().Forget(); } else { @@ -41,7 +41,7 @@ } else { UIManager.Instance.OpenWindow<ArenaWin>(); UIManager.Instance.OpenWindowAsync<ArenaWin>().Forget(); } }