| | |
| | | {
|
| | | case 0:
|
| | | //日常任务
|
| | | currentSubUI = UIManager.Instance.OpenWindow<DayMissionWin>();
|
| | | UIManager.Instance.OpenWindowAsync<DayMissionWin>().ContinueWith(w => currentSubUI = w).Forget();
|
| | | titleText.text = Language.Get("DayMission2");
|
| | | break;
|
| | | case 1:
|
| | | //周奖励
|
| | | currentSubUI = UIManager.Instance.OpenWindow<WeekBattlePassWin>();
|
| | | UIManager.Instance.OpenWindowAsync<WeekBattlePassWin>().ContinueWith(w => currentSubUI = w).Forget();
|
| | | titleText.text = Language.Get("DayMission3");
|
| | | break;
|
| | | case 2:
|
| | | //主线任务(英雄之路)
|
| | | currentSubUI = UIManager.Instance.OpenWindow<MissionHeroRoadWin>();
|
| | | UIManager.Instance.OpenWindowAsync<MissionHeroRoadWin>().ContinueWith(w => currentSubUI = w).Forget();
|
| | | titleText.text = Language.Get("DayMission4");
|
| | | break;
|
| | | default:
|