Main/System/Debug/DebugUtility.cs
@@ -87,11 +87,11 @@ } public void CreateDebugRoot() public async UniTask CreateDebugRoot() { if (debugRoot == null) { var prefab = BuiltInLoader.LoadPrefab("UIRootDebug"); var prefab = await BuiltInLoader.LoadPrefabAsync("UIRootDebug"); debugRoot = GameObject.Instantiate(prefab); MonoBehaviour.DontDestroyOnLoad(debugRoot); debugRoot.name = "UIRootDebug";