yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/System/FuncPreset/FuncPresetManager.cs
@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine;
using LitJson;
using System;
@@ -333,17 +333,17 @@
    {
        if (battleType > 1)
        {
            UIManager.Instance.OpenWindow<FuncPresetWin>(battleType);
            UIManager.Instance.OpenWindowAsync<FuncPresetWin>(battleType).Forget();
            return;
        }
        if (!IsOpen())
        {
            UIManager.Instance.OpenWindow<FuncPresetUnLockWin>(battleType);
            UIManager.Instance.OpenWindowAsync<FuncPresetUnLockWin>(battleType).Forget();
        }
        else
        {
            UIManager.Instance.OpenWindow<FuncPresetWin>(battleType);
            UIManager.Instance.OpenWindowAsync<FuncPresetWin>(battleType).Forget();
        }
    }