| | |
| | | } |
| | | globalPresetObj.SetActive(true); |
| | | }); |
| | | var presetObj = UIUtility.CreateWidget("FuncPresetChooseCells", "FuncPresetChooseCells"); |
| | | presetObj.transform.SetParentEx(heroCases, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | heroPresetCells = presetObj.GetComponent<FuncPresetChooseCells>(); |
| | | UIUtility.CreateWidget("FuncPresetChooseCells", "FuncPresetChooseCells").ContinueWith(presetObj => |
| | | { |
| | | if (this == null || presetObj == null) |
| | | { |
| | | if (presetObj != null) |
| | | { |
| | | GameObject.DestroyImmediate(presetObj); |
| | | } |
| | | return ; |
| | | } |
| | | |
| | | var presetObj1 = UIUtility.CreateWidget("FuncPresetChooseCells", "FuncPresetChooseCells"); |
| | | presetObj1.transform.SetParentEx(minggeCases, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | minggePresetCells = presetObj1.GetComponent<FuncPresetChooseCells>(); |
| | | presetObj.transform.SetParentEx(heroCases, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | heroPresetCells = presetObj.GetComponent<FuncPresetChooseCells>(); |
| | | }).Forget(); |
| | | |
| | | |
| | | UIUtility.CreateWidget("FuncPresetChooseCells", "FuncPresetChooseCells").ContinueWith(presetObj1 => |
| | | { |
| | | if (this == null || presetObj1 == null) |
| | | { |
| | | if (presetObj1 != null) |
| | | { |
| | | GameObject.DestroyImmediate(presetObj1); |
| | | } |
| | | return ; |
| | | } |
| | | presetObj1.transform.SetParentEx(minggeCases, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | minggePresetCells = presetObj1.GetComponent<FuncPresetChooseCells>(); |
| | | }).Forget(); |
| | | |
| | | } |
| | | |
| | | protected override void OnPreOpen() |