yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/System/Guild/GuildHallWin.cs
@@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
@@ -38,11 +38,11 @@
        opBtn.AddListener(() =>
        {
            //管理按钮
            UIManager.Instance.OpenWindow<GuildOPWin>();
            UIManager.Instance.OpenWindowAsync<GuildOPWin>().Forget();
        });
        guildLVBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<GuildLevelWin>();
            UIManager.Instance.OpenWindowAsync<GuildLevelWin>().Forget();
        });
        noticeBtn.AddListener(() =>
@@ -50,13 +50,13 @@
            var needLV = GuildManager.Instance.GetNeedGuildJobLV((int)GuildFuncType.PublishNotice);
            if (PlayerDatas.Instance.fairyData.mine.FmLV >= needLV)
            {
                UIManager.Instance.OpenWindow<GuildChangeBroadcastWin>();
                UIManager.Instance.OpenWindowAsync<GuildChangeBroadcastWin>().Forget();
            }
        });
        donateBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<GuildDonateWin>();
            UIManager.Instance.OpenWindowAsync<GuildDonateWin>().Forget();
        });
    }