| | |
| | | using System.Collections; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | |
| | | opBtn.AddListener(() => |
| | | { |
| | | //管理按钮 |
| | | UIManager.Instance.OpenWindow<GuildOPWin>(); |
| | | UIManager.Instance.OpenWindowAsync<GuildOPWin>().Forget(); |
| | | }); |
| | | guildLVBtn.AddListener(() => |
| | | { |
| | | UIManager.Instance.OpenWindow<GuildLevelWin>(); |
| | | UIManager.Instance.OpenWindowAsync<GuildLevelWin>().Forget(); |
| | | }); |
| | | |
| | | noticeBtn.AddListener(() => |
| | |
| | | var needLV = GuildManager.Instance.GetNeedGuildJobLV((int)GuildFuncType.PublishNotice); |
| | | if (PlayerDatas.Instance.fairyData.mine.FmLV >= needLV) |
| | | { |
| | | UIManager.Instance.OpenWindow<GuildChangeBroadcastWin>(); |
| | | UIManager.Instance.OpenWindowAsync<GuildChangeBroadcastWin>().Forget(); |
| | | } |
| | | }); |
| | | |
| | | donateBtn.AddListener(() => |
| | | { |
| | | UIManager.Instance.OpenWindow<GuildDonateWin>(); |
| | | UIManager.Instance.OpenWindowAsync<GuildDonateWin>().Forget(); |
| | | }); |
| | | } |
| | | |