yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/System/HappyXB/HappyXBModel.Hero.cs
@@ -5,6 +5,7 @@
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
using Cysharp.Threading.Tasks;
//武将相关招募
public partial class HappyXBModel : GameSystemManager<HappyXBModel>
@@ -177,7 +178,7 @@
                {
                    if (isOk)
                    {
                        UIManager.Instance.OpenWindow<HeroCallHopeWin>();
                        UIManager.Instance.OpenWindowAsync<HeroCallHopeWin>().Forget();
                    }
                    else
                    {