Main/System/HeroFates/HeroFatesCell.cs
@@ -1,6 +1,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Cysharp.Threading.Tasks; public class HeroFatesCell : MonoBehaviour { @@ -95,7 +96,7 @@ if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.HeroFatesUpgrade, true)) return; manager.chooseHeroFatesId = fatesId; UIManager.Instance.OpenWindow<HeroFatesUpgradeWin>(); UIManager.Instance.OpenWindowAsync<HeroFatesUpgradeWin>().Forget(); }); }