| | |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | public class HeroFatesIHItem : MonoBehaviour |
| | | { |
| | |
| | | } |
| | | HeroInfo heroInfo = nowMaxStarHeroDict[heroId]; |
| | | HeroUIManager.Instance.selectHeroGuid = heroInfo.itemHero.guid; |
| | | UIManager.Instance.OpenWindow<HeroTrainWin>(); |
| | | UIManager.Instance.OpenWindowAsync<HeroTrainWin>().Forget(); |
| | | } |
| | | else |
| | | { |
| | | HeroUIManager.Instance.selectForPreviewHeroID = heroId; |
| | | UIManager.Instance.OpenWindow<HeroBestWin>(); |
| | | UIManager.Instance.OpenWindowAsync<HeroBestWin>().Forget(); |
| | | } |
| | | }); |
| | | } |