yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/System/HeroUI/HeroAwakeWin.cs
@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
@@ -23,7 +23,7 @@
        awakeBtn.AddListener(AwakeHero);
        watchBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<HeroAwakePrivewWin>();
            UIManager.Instance.OpenWindowAsync<HeroAwakePrivewWin>().Forget();
        });
    }
@@ -50,7 +50,7 @@
        }
        if (hero.talentAwakeRandomIDList.Count > 0)
        {
            UIManager.Instance.OpenWindow<HeroAwakeSelectGiftWin>();
            UIManager.Instance.OpenWindowAsync<HeroAwakeSelectGiftWin>().Forget();
        }
    }
@@ -129,7 +129,7 @@
        if (hero.talentAwakeRandomIDList.Count > 0)
        {
            //防范未选择天赋
            UIManager.Instance.OpenWindow<HeroAwakeSelectGiftWin>();
            UIManager.Instance.OpenWindowAsync<HeroAwakeSelectGiftWin>().Forget();
            return;
        }