yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/System/HeroUI/HeroBaseWin.cs
@@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
@@ -19,7 +19,7 @@
        callBtn.AddListener(() =>
        {
            //打开招募界面
            UIManager.Instance.OpenWindow<HeroCallWin>();
            UIManager.Instance.OpenWindowAsync<HeroCallWin>().Forget();
        });
    }
@@ -52,13 +52,13 @@
        switch (functionOrder)
        {
            case 0:
                currentSubUI = UIManager.Instance.OpenWindow<HeroListWin>();
                currentSubUI = UIManager.Instance.OpenWindowAsync<HeroListWin>().Forget();
                break;
            case 1:
                currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionWin>();
                currentSubUI = UIManager.Instance.OpenWindowAsync<HeroCollectionWin>().Forget();
                break;
            case 2:
                currentSubUI = UIManager.Instance.OpenWindow<HeroFatesWin>();
                currentSubUI = UIManager.Instance.OpenWindowAsync<HeroFatesWin>().Forget();
                break;
            default:
                Debug.LogWarning("未知的标签索引: " + functionOrder);