| | |
| | | using System.Collections; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | |
| | | callBtn.AddListener(() => |
| | | { |
| | | //打开招募界面 |
| | | UIManager.Instance.OpenWindow<HeroCallWin>(); |
| | | UIManager.Instance.OpenWindowAsync<HeroCallWin>().Forget(); |
| | | }); |
| | | } |
| | | |
| | |
| | | switch (functionOrder) |
| | | { |
| | | case 0: |
| | | currentSubUI = UIManager.Instance.OpenWindow<HeroListWin>(); |
| | | currentSubUI = UIManager.Instance.OpenWindowAsync<HeroListWin>().Forget(); |
| | | break; |
| | | case 1: |
| | | currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionWin>(); |
| | | currentSubUI = UIManager.Instance.OpenWindowAsync<HeroCollectionWin>().Forget(); |
| | | break; |
| | | case 2: |
| | | currentSubUI = UIManager.Instance.OpenWindow<HeroFatesWin>(); |
| | | currentSubUI = UIManager.Instance.OpenWindowAsync<HeroFatesWin>().Forget(); |
| | | break; |
| | | default: |
| | | Debug.LogWarning("未知的标签索引: " + functionOrder); |