yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/System/HeroUI/HeroCollectionCardCell.cs
@@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
@@ -77,19 +77,19 @@
            var state = HeroUIManager.Instance.GetHeroBookState(heroID, quality);
            if (state == 1 || state == 3 || state == 4)
            {
                UIManager.Instance.OpenWindow<HeroCollectionLvUpWin>();
                UIManager.Instance.OpenWindowAsync<HeroCollectionLvUpWin>().Forget();
            }
            else
            {
                HeroUIManager.Instance.selectForPreviewHeroID = heroID;
                UIManager.Instance.OpenWindow<HeroBestWin>();
                UIManager.Instance.OpenWindowAsync<HeroBestWin>().Forget();
            }
        });
        
        // bookLVBtn.AddListener(() =>
        // {
        //     HeroUIManager.Instance.selectCollectHeroID = heroID;
        //     UIManager.Instance.OpenWindow<HeroCollectionLvUpWin>();
        //     UIManager.Instance.OpenWindowAsync<HeroCollectionLvUpWin>().Forget();
        // });
    }
}