| | |
| | | countryOnBtn.AddListener(() => |
| | | { |
| | | HeroUIManager.Instance.isCustonHeroFormation = false; |
| | | UIManager.Instance.OpenWindow<HeroFormationWin>(); |
| | | UIManager.Instance.OpenWindowAsync<HeroFormationWin>().Forget(); |
| | | }); |
| | | |
| | | lineupRecommendBtn.AddListener(() => |
| | | { |
| | | UIManager.Instance.OpenWindow<LineupRecommendWin>(); |
| | | UIManager.Instance.OpenWindowAsync<LineupRecommendWin>().Forget(); |
| | | }); |
| | | |
| | | m_IsToggleOn = LocalSave.GetBool("ShowConn" + PlayerDatas.Instance.baseData.PlayerID, false); |
| | | fiterManager = HeroSelectBehaviour.Create(heroSelectBehaviour); |
| | | |
| | | var presetObj = UIUtility.CreateWidget("FuncPresetChooseCells", "FuncPresetChooseCells"); |
| | | presetObj.transform.SetParentEx(caseesObj, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | presetChooseCells = presetObj.GetComponent<FuncPresetChooseCells>(); |
| | | presetChooseCells.ChangeAlignment(TextAnchor.MiddleCenter); |
| | | |
| | | UIUtility.CreateWidget("FuncPresetChooseCells", "FuncPresetChooseCells").ContinueWith(presetObj => |
| | | { |
| | | if (this == null) |
| | | { |
| | | if (presetObj != null) |
| | | { |
| | | GameObject.DestroyImmediate(presetObj); |
| | | } |
| | | return; |
| | | } |
| | | presetObj.transform.SetParentEx(caseesObj, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | presetChooseCells = presetObj.GetComponent<FuncPresetChooseCells>(); |
| | | presetChooseCells.ChangeAlignment(TextAnchor.MiddleCenter); |
| | | }).Forget(); |
| | | |
| | | |
| | | funPresetBtn.AddListener(()=> |
| | | { |
| | |
| | | RefreshEmptyTip(); |
| | | |
| | | showConnTipToggleBtn.isOn = isToggleOn; |
| | | fiterManager.Display(0, SelectJobCountry); |
| | | if (null != fiterManager) |
| | | { |
| | | fiterManager.Display(0, SelectJobCountry); |
| | | } |
| | | else |
| | | { |
| | | HeroSelectBehaviour.Create(heroSelectBehaviour).ContinueWith(fmgr => |
| | | { |
| | | if (this == null) |
| | | { |
| | | if (fmgr != null) |
| | | { |
| | | GameObject.DestroyImmediate(fmgr.gameObject); |
| | | } |
| | | return; |
| | | } |
| | | fiterManager = fmgr; |
| | | fiterManager.Display(0, SelectJobCountry); |
| | | }).Forget(); |
| | | } |
| | | fightPowerText.text = UIHelper.ReplaceLargeArtNum(FightPowerManager.Instance.GetTeamFightPower(HeroUIManager.Instance.selectTeamType, true)); |
| | | |
| | | presetChooseCells.Display((int)BattlePreSetType.Story, (int)FuncPresetType.Team); |