| | |
| | | var heroConfig = HeroConfig.Get(heroID); |
| | | if (!SkillConfig.HasKey(heroConfig.AtkSkillID)) |
| | | return; |
| | | normalSkillCell.Init(heroConfig.AtkSkillID); |
| | | normalSkillCell.Init(heroConfig.AtkSkillID).Forget(); |
| | | var skillConfig = SkillConfig.Get(heroConfig.AtkSkillID); |
| | | nameText.text = skillConfig.SkillName; |
| | | skillTypeText.text = Language.Get("L1100", Language.Get("L1108"), Language.Get(skillConfig.FuncType == 1 ? "HeroSkillType_1" : "HeroSkillType_2")); |
| | | descText.text = skillConfig.Description; |
| | | |
| | | angerSkillCell.Init(heroConfig.AngerSkillID); |
| | | angerSkillCell.Init(heroConfig.AngerSkillID).Forget(); |
| | | var skillConfig2 = SkillConfig.Get(heroConfig.AngerSkillID); |
| | | name2Text.text = skillConfig2.SkillName; |
| | | skillType2Text.text = Language.Get("L1100", Language.Get("L1108"), Language.Get(skillConfig2.FuncType == 1 ? "HeroSkillType_1" : "HeroSkillType_2")); |