Main/System/NetLink/NetLinkWin.cs
@@ -1,4 +1,4 @@ using UnityEngine; using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; @@ -80,7 +80,7 @@ { linkOverTime = _delay; UIManager.Instance.OpenWindow<NetLinkWin>(); UIManager.Instance.OpenWindowAsync<NetLinkWin>().Forget(); } public static void Hide()