| | |
| | | switch (functionOrder) |
| | | { |
| | | case 0: |
| | | currentSubUI = UIManager.Instance.OpenWindow<OSGalaMissionWin>(); |
| | | currentSubUI = UIManager.Instance.OpenWindowAsync<OSGalaMissionWin>().Forget(); |
| | | break; |
| | | case 1: |
| | | currentSubUI = UIManager.Instance.OpenWindow<OSGalaChangeWin>(); |
| | | currentSubUI = UIManager.Instance.OpenWindowAsync<OSGalaChangeWin>().Forget(); |
| | | break; |
| | | case 2: |
| | | currentSubUI = UIManager.Instance.OpenWindow<OSGalaGiftWin>(); |
| | | currentSubUI = UIManager.Instance.OpenWindowAsync<OSGalaGiftWin>().Forget(); |
| | | break; |
| | | } |
| | | } |