| | |
| | | |
| | | private void DisplayHeroShow(int heroID, int skinID, int breakLevel, int star, int awakeLevel, int lv) |
| | | { |
| | | heroShow.Init(heroID, skinID, breakLevel, star, awakeLevel, lv); |
| | | heroShow.Init(heroID, skinID, breakLevel, star, awakeLevel, lv).Forget(); |
| | | } |
| | | |
| | | private void DisplaySkill(int heroID, int atkSkillID, int angerSkillID) |
| | |
| | | skill.SetActive(true); |
| | | normalSkillCell.Init(atkSkillID, () => |
| | | { |
| | | UIManager.Instance.OpenWindow<HeroSkillWin>(heroID); |
| | | }, true); |
| | | UIManager.Instance.OpenWindowAsync<HeroSkillWin>(heroID).Forget(); |
| | | }, true).Forget(); |
| | | angerSkillCell.Init(angerSkillID, () => |
| | | { |
| | | UIManager.Instance.OpenWindow<HeroSkillWin>(heroID); |
| | | }, true); |
| | | UIManager.Instance.OpenWindowAsync<HeroSkillWin>(heroID).Forget(); |
| | | }, true).Forget(); |
| | | } |
| | | |
| | | /// <summary> |