yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/System/PhantasmPavilion/PhantasmPavilionFaceWin.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
public class PhantasmPavilionFaceWin : UIBase
@@ -290,7 +291,7 @@
        switch (type)
        {
            case PhantasmPavilionType.Face:
                manager.ShowFace(imgNowFace, effectPlayerNowFace, uiFrameNowFace, maskNowFace, id);
                manager.ShowFace(imgNowFace, effectPlayerNowFace, uiFrameNowFace, maskNowFace, id).Forget();
                imgNowFaceBg.SetSprite(str);
                if (resourceType == 1)
                {
@@ -300,7 +301,7 @@
            case PhantasmPavilionType.FacePic:
                if (!manager.TryGetNowShowID(PhantasmPavilionType.Face, out int faceID))
                    return;
                manager.ShowFace(imgNowFacePicFace, UIEffectPlayerNowFacePicFace, uiFrameNowFacePicFace, maskNowFacePicFace, faceID);
                manager.ShowFace(imgNowFacePicFace, UIEffectPlayerNowFacePicFace, uiFrameNowFacePicFace, maskNowFacePicFace, faceID).Forget();
                str = AvatarHelper.GetAvatarBgColorStr(faceID);
                imgNowFacePicFaceBg.SetSprite(str);
                manager.Show(imgNowFacePic, UIEffectPlayerNowFacePic, uiFrameNowFacePic, resourceType, resourceValue);