Main/System/Settlement/BattleVictoryWin.cs
@@ -1,4 +1,4 @@ using System.Collections.Generic; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; @@ -152,7 +152,7 @@ { if (PlayerDatas.Instance.baseData.ExAttr1 / 100 % 100 == 1) { UIManager.Instance.OpenWindow<MapLoadingWin>(1); UIManager.Instance.OpenWindowAsync<MapLoadingWin>(1).Forget(); } } }