yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/System/SkillUI/SkillBaseCell.cs
@@ -1,6 +1,7 @@
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using Cysharp.Threading.Tasks;
public class SkillBaseCell : MonoBehaviour
{
@@ -61,12 +62,13 @@
    void Awake()
    {
        LoadPrefab();
        LoadPrefab().Forget();
    }
    public void Init(int skillID, UnityAction onclick = null, bool showType = false)
    public async UniTask Init(int skillID, UnityAction onclick = null, bool showType = false)
    {
        LoadPrefab();   //存在被卸载的可能,重新加载
        await LoadPrefab();   //存在被卸载的可能,重新加载
        if (this == null) return;
        var config = SkillConfig.Get(skillID);
        if (config == null)
        {
@@ -100,7 +102,7 @@
    }
    GameObject cellContainer;
    protected void LoadPrefab()
    protected async UniTask LoadPrefab()
    {
        if (cellContainer != null)
            return;
@@ -111,15 +113,19 @@
            cellContainer = tmp.gameObject;
            return;
        }
        if (cellContainer == null)
        {
            cellContainer = UIUtility.CreateWidget("SkillBaseCell", "Container_SkillCell");
            if (cellContainer != null)
            {
                cellContainer.transform.SetParentEx(this.transform, Vector3.zero, Quaternion.identity, Vector3.one);
                cellContainer.transform.SetAsFirstSibling();
            }
        cellContainer = await UIUtility.CreateWidget("SkillBaseCell", "Container_SkillCell");
        if (this == null)
        {
            if (null != cellContainer) DestroyImmediate(cellContainer);
            return;
        }
        if (cellContainer != null)
        {
            cellContainer.transform.SetParentEx(this.transform, Vector3.zero, Quaternion.identity, Vector3.one);
            cellContainer.transform.SetAsFirstSibling();
        }
        
        //缩放到和父rect一样大