yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/System/TimeRush/TimeRushManager.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Cysharp.Threading.Tasks;
public class TimeRushManager : GameSystemManager<TimeRushManager>, IOpenServerActivity
{
@@ -280,7 +281,7 @@
                            newAwardIndex = Award.AwardIndex;
                            if (!UIManager.Instance.IsOpened<TimeRushTipWin>())
                            {
                                UIManager.Instance.OpenWindow<TimeRushTipWin>();
                                UIManager.Instance.OpenWindowAsync<TimeRushTipWin>().Forget();
                            }
                            OnNewAwardHaveEvent?.Invoke();
                        }