Main/System/TimeRush/TimeRushManager.cs
@@ -2,6 +2,7 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; using Cysharp.Threading.Tasks; public class TimeRushManager : GameSystemManager<TimeRushManager>, IOpenServerActivity { @@ -280,7 +281,7 @@ newAwardIndex = Award.AwardIndex; if (!UIManager.Instance.IsOpened<TimeRushTipWin>()) { UIManager.Instance.OpenWindow<TimeRushTipWin>(); UIManager.Instance.OpenWindowAsync<TimeRushTipWin>().Forget(); } OnNewAwardHaveEvent?.Invoke(); }