Main/System/TimingGift/TimingGiftManager.cs
@@ -3,6 +3,7 @@ using System.Linq; using LitJson; using UnityEngine; using Cysharp.Threading.Tasks; public class TimingGiftManager : GameSystemManager<TimingGiftManager> { @@ -138,7 +139,7 @@ { if (!UIManager.Instance.IsOpened<TimingGiftWin>()) { UIManager.Instance.OpenWindow<TimingGiftWin>(type); UIManager.Instance.OpenWindowAsync<TimingGiftWin>(type).Forget(); } }