yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/System/Tip/FuncRules.cs
@@ -1,5 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using Cysharp.Threading.Tasks;
public class FuncRules : MonoBehaviour
{
    [SerializeField] Button m_Button;
@@ -16,7 +17,7 @@
        var rule = RuleConfig.Get(m_RuleId);
        if (!UIManager.Instance.IsOpened<FuncRuleWin>())
        {
            UIManager.Instance.OpenWindow<FuncRuleWin>(m_RuleId);
            UIManager.Instance.OpenWindowAsync<FuncRuleWin>(m_RuleId).Forget();
        }
    }