Main/System/Tip/ScrollTipWin.cs
@@ -93,7 +93,7 @@ } } private void OnTipReceiveEvent() private async UniTask OnTipReceiveEvent() { if (ScrollTip.m_Hints.Count > 0 && IsCanAdd()) { @@ -110,7 +110,7 @@ // { // ScrollTip.m_ActiveTips[i].Play(ScrollTip.ScrollTipState.Move); // } ScrollTipDetail tipDetail = ScrollTip.Request(); ScrollTipDetail tipDetail = await ScrollTip.Request(); if (tipDetail != null) { tipDetail.SetTipConfig(m_TipShowTime, m_TipHideTime, m_TipDistance);