Main/Utility/UIUtility.cs
@@ -10,11 +10,9 @@ public static class UIUtility { public static GameObject CreateWidget(string _sourceName, string _name) public static async UniTask<GameObject> CreateWidget(string _sourceName, string _name) { #pragma warning disable CS0618 // Obsolete — sync legacy fallback var prefab = UILoader.LoadPrefab(_sourceName); #pragma warning restore CS0618 var prefab = await UILoader.LoadPrefabAsync(_sourceName); if (prefab == null) { return null;