hch
2025-09-03 bc4197c636bd2bbf011bf94cd24ebfc7b060f2d7
Main/System/Hero/UIHeroController.cs
@@ -63,7 +63,27 @@
         return;
      }
      skeletonGraphic.Initialize(true);
      this.transform.localScale = Vector3.one * scale;
      if (isLh)
      {
         //X轴偏移,Y轴偏移,缩放,是否水平翻转(0否1是)
         if (skinConfig.TachieParam.Length == 4)
         {
            this.transform.localPosition = new Vector3(skinConfig.TachieParam[0], skinConfig.TachieParam[1], 0);
            this.transform.localScale = Vector3.one * skinConfig.TachieParam[2];
            this.transform.localRotation = Quaternion.Euler(0, skinConfig.TachieParam[3] == 0 ? 0 : 180, 0);
         }
         else
         {
            this.transform.localPosition = Vector3.zero;
            this.transform.localScale = Vector3.one;
            this.transform.localRotation = Quaternion.identity;
         }
      }
      else
      {
         this.transform.localScale = Vector3.one * scale;
      }
      spineAnimationState = skeletonGraphic.AnimationState;
      spineAnimationState.Data.DefaultMix = 0f;
      if (motionName == "")