hch
2025-09-15 bc9e991e52db2ce041dc18fa17869b29cecd560d
Main/Manager/StageManager.cs
@@ -81,6 +81,10 @@
        BeforeLoadingGameScene?.Invoke();
        // ResManager.Instance.PrewarmResources();
        if (AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.Sync_LoadAll("maps/Game");
        }
        AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");