hch
18 小时以前 bd41d84bbd61de37bd880c591ecce690ebe294bd
Main/System/Guild/GuildViewListCell.cs
@@ -2,20 +2,21 @@
using UnityEngine.UI;
//公会查找列表,也是排行榜
public class GuildViewListCell : CellView
{
    [SerializeField] Image rankImg;
    [SerializeField] Transform rankTextTf;
    [SerializeField] Text rankText;
    [SerializeField] Image guildEmblemImg;
    [SerializeField] GuildEmblemCell guildEmblem;
    [SerializeField] Text guildLevelText;
    [SerializeField] Text guildNameText;
    [SerializeField] Text leaderNameText;
    [SerializeField] Text totalFightPowerText;
    [SerializeField] Text limitText;
    [SerializeField] Button opearteBtn;
    [SerializeField] Text opearteBtnText;
    [SerializeField] Text guildMemberCountText;
    [SerializeField] Button seeGuildBtn;
    public void Display(int index)
@@ -27,6 +28,7 @@
        {
            rankImg.SetActive(true);
            rankImg.SetSprite("guildnum" + guildInfo.Rank);
            rankImg.SetNativeSize();
            rankTextTf.SetActive(false);
        }
        else
@@ -35,12 +37,44 @@
            rankTextTf.SetActive(true);
            rankText.text = guildInfo.Rank.ToString();
        }
        guildEmblem.Display(guildInfo.EmblemID, guildInfo.EmblemWord);
        guildLevelText.text = Language.Get("L1094") + guildInfo.FamilyLV;
        guildNameText.text = guildInfo.FamilyName;
        leaderNameText.text = guildInfo.LeaderName;
        totalFightPowerText.text = guildInfo.totalFightPower.ToString();
        totalFightPowerText.text = UIHelper.ReplaceLargeArtNum(guildInfo.totalFightPower);
        var config = FamilyConfig.Get(guildInfo.FamilyLV);
        guildMemberCountText.text = guildInfo.MemberCount + "/" + config.MemberMax;
        var state = GuildManager.Instance.GetRequestState(guildInfo);
        string key = "";
        switch (state)
        {
            case 1:
                key = "Guild_17";
                break;
            case 2:
                key = "Guild_21";
                break;
            default:
                key = "Guild_22";
                break;
        }
        opearteBtnText.text = Language.Get(key);
        int familyID = guildInfo.FamilyID;
        opearteBtn.AddListener(() =>
        {
            GuildManager.Instance.SendApplyGuild(familyID, state == 2 ? 1 : 0);
        });
        seeGuildBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<GuildPreviewWin>(guildID);
        });
    }
}