yyl
8 天以前 bf526fbe50b127665dd89587884d74aff2a0240e
Main/System/Battle/SkillEffect/BulletSkillEffect.cs
@@ -329,6 +329,10 @@
    {
        BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.heroRectTrans, caster.Camp);
        bool shotToSelf = target.ObjID == caster.ObjID;
        effectPlayer.Alpha = shotToSelf ? 0f : 1f;
        var tempOrder = order;
        var bulletCurve = BulletCurveFactory.CreateBulletCurve(caster, skillConfig, effectPlayer, target.heroRectTrans,
@@ -370,6 +374,10 @@
    {
        BattleEffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.BulletEffectId, caster.heroRectTrans, caster.Camp);
        bool shotToSelf = target.ObjID == caster.ObjID;
        effectPlayer.Alpha = shotToSelf ? 0f : 1f;
        var bulletCurve = BulletCurveFactory.CreateBulletCurve(caster, skillConfig, effectPlayer, target.heroRectTrans, tagUseSkillAttack.HurtList.ToList(), bulletIndex, (index, hitList) =>
        {
            foreach (var hurt in hitList)