| | |
| | | typeof(TianziBillboradBattleWin), |
| | | }; |
| | | |
| | | // 战场名称 |
| | | public const string StoryBattleField = "StoryBattleField"; |
| | | public const string StoryBossBattleField = "StoryBossBattleField"; |
| | | public const string ArenaBattleField = "ArenaBattleField"; |
| | | public const string BoneBattleField = "BoneBattleField"; |
| | | public const string TianziBillboradBattleField = "TianziBillboradBattleField"; |
| | | |
| | | public static Dictionary<string, string> battleNameToWinName = new Dictionary<string, string>() |
| | | { |
| | | { "StoryBattleField", "BattleWin" }, |
| | | { "StoryBossBattleField", "StoryBossBattleWin" }, |
| | | { "ArenaBattleField", "ArenaBattleWin" }, |
| | | { "BoneBattleField", "BoneFieldBattleWin" }, |
| | | { "TianziBillboradBattleField", "TianziBillboradBattleWin" }, |
| | | { StoryBattleField, "BattleWin" }, |
| | | { StoryBossBattleField, "StoryBossBattleWin" }, |
| | | { ArenaBattleField, "ArenaBattleWin" }, |
| | | { BoneBattleField, "BoneFieldBattleWin" }, |
| | | { TianziBillboradBattleField, "TianziBillboradBattleWin" }, |
| | | }; |
| | | |
| | | public static Dictionary<string, int> FieldNameToIndex = new Dictionary<string, int>() |
| | | { |
| | | { "StoryBossBattleField", 1 }, |
| | | { "ArenaBattleField", 2 }, |
| | | { "BoneBattleField", 3}, |
| | | { "TianziBillboradBattleField", 4 }, |
| | | { StoryBossBattleField, 1 }, |
| | | { ArenaBattleField, 2 }, |
| | | { BoneBattleField, 3}, |
| | | { TianziBillboradBattleField, 4 }, |
| | | }; |
| | | |
| | | //和 CreateBattleField 里的对应 |
| | | public static Dictionary<int, string> mapIDToBattleNameDic = new Dictionary<int, string>() |
| | | { |
| | | {1, StoryBattleField}, |
| | | {2, StoryBossBattleField}, |
| | | {3, ArenaBattleField}, |
| | | {30010, BoneBattleField}, |
| | | {30020, TianziBillboradBattleField}, |
| | | }; |
| | | |
| | | |
| | | |
| | | #endregion |
| | | |