yyl
2025-12-03 bf9d063af5655f93db17578cfe52d8abbb60c596
Main/System/Battle/BattleConst.cs
@@ -14,22 +14,41 @@
        typeof(TianziBillboradBattleWin),
    };
    // 战场名称
    public const string StoryBattleField = "StoryBattleField";
    public const string StoryBossBattleField = "StoryBossBattleField";
    public const string ArenaBattleField = "ArenaBattleField";
    public const string BoneBattleField = "BoneBattleField";
    public const string TianziBillboradBattleField = "TianziBillboradBattleField";
    public static Dictionary<string, string> battleNameToWinName = new Dictionary<string, string>()
    {
        { "StoryBattleField", "BattleWin" },
        { "StoryBossBattleField", "StoryBossBattleWin" },
        { "ArenaBattleField", "ArenaBattleWin" },
        { "BoneBattleField", "BoneFieldBattleWin" },
        { "TianziBillboradBattleField", "TianziBillboradBattleWin" },
        { StoryBattleField, "BattleWin" },
        { StoryBossBattleField, "StoryBossBattleWin" },
        { ArenaBattleField, "ArenaBattleWin" },
        { BoneBattleField, "BoneFieldBattleWin" },
        { TianziBillboradBattleField, "TianziBillboradBattleWin" },
    };
    public static Dictionary<string, int> FieldNameToIndex = new Dictionary<string, int>()
    {
        { "StoryBossBattleField", 1 },
        { "ArenaBattleField", 2 },
        { "BoneBattleField", 3},
        { "TianziBillboradBattleField", 4 },
        { StoryBossBattleField, 1 },
        { ArenaBattleField, 2 },
        { BoneBattleField, 3},
        { TianziBillboradBattleField, 4 },
    };
    //和 CreateBattleField 里的对应
    public static Dictionary<int, string> mapIDToBattleNameDic = new Dictionary<int, string>()
    {
        {1, StoryBattleField},
        {2, StoryBossBattleField},
        {3, ArenaBattleField},
        {30010, BoneBattleField},
        {30020, TianziBillboradBattleField},
    };
    
    #endregion