| | |
| | | |
| | | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using System.Linq; |
| | | using System.Text; |
| | | using LitJson; |
| | | using UnityEngine; |
| | | |
| | | public partial class BattleSettlementManager : GameSystemManager<BattleSettlementManager> |
| | | { |
| | | //结算后需清除 <battleName,JsonData> |
| | | Dictionary<string, JsonData> battleSettlementDic = new Dictionary<string, JsonData>(); |
| | | Dictionary<string, JsonData> battleAwardDic = new Dictionary<string, JsonData>(); //B431 另外通报奖励 |
| | | |
| | | |
| | | // public string notifyGuid = string.Empty; |
| | | |
| | |
| | | public void OnBeforePlayerDataInitialize() |
| | | { |
| | | battleSettlementDic.Clear(); |
| | | battleAwardDic.Clear(); |
| | | } |
| | | |
| | | public void AddPop(string battleName, int result) |
| | |
| | | bool isWin = result == 1; |
| | | switch (battleName) |
| | | { |
| | | case "ArenaBattleField": |
| | | case BattleConst.ArenaBattleField: |
| | | PopupWindowsProcessor.Instance.Add(isWin ? "ArenaBattleVictoryWin" : "ArenaBattleFailWin", false); |
| | | break; |
| | | case "BoneBattleField": |
| | | case BattleConst.BoneBattleField: |
| | | PopupWindowsProcessor.Instance.Add(isWin ? "BoneBattleVictoryWin" : "BoneBattleFailWin", false); |
| | | break; |
| | | case "TianziBillboradBattleField": |
| | | case BattleConst.TianziBillboradBattleField: |
| | | PopupWindowsProcessor.Instance.Add("TianziBillboradVictoryWin", false); |
| | | break; |
| | | default: |
| | |
| | | bool isWin = result == 1; |
| | | switch (battleName) |
| | | { |
| | | case "ArenaBattleField": |
| | | case BattleConst.ArenaBattleField: |
| | | if (isWin) |
| | | { |
| | | UIManager.Instance.OpenWindow<ArenaBattleVictoryWin>(); |
| | |
| | | UIManager.Instance.OpenWindow<ArenaBattleFailWin>(); |
| | | } |
| | | break; |
| | | case "BoneBattleField": |
| | | case BattleConst.BoneBattleField: |
| | | if (isWin) |
| | | { |
| | | UIManager.Instance.OpenWindow<BoneBattleVictoryWin>(); |
| | |
| | | UIManager.Instance.OpenWindow<BoneBattleFailWin>(); |
| | | } |
| | | break; |
| | | case "TianziBillboradBattleField": |
| | | case BattleConst.TianziBillboradBattleField: |
| | | TianziBillboradManager.Instance.isSweepVictory = false; |
| | | UIManager.Instance.OpenWindow<TianziBillboradVictoryWin>(); |
| | | break; |
| | |
| | | return; |
| | | var battleName = battle.ToString(); |
| | | battleSettlementDic[battleName] = _data; |
| | | if (battleAwardDic.ContainsKey(battleName)) |
| | | { |
| | | //合并战报和结算数据 |
| | | JsonData extendData = battleAwardDic[battleName]; |
| | | foreach (var key in extendData.Keys) |
| | | { |
| | | _data[key] = extendData[key]; |
| | | } |
| | | } |
| | | |
| | | string activeBattleName = BattleManager.Instance.GetActiveBattleName(); |
| | | |
| | |
| | | public void WinShowOver(string battleName) |
| | | { |
| | | battleSettlementDic.Remove(battleName); |
| | | battleAwardDic.Remove(battleName); |
| | | |
| | | var battle = BattleManager.Instance.GetActiveBattleFieldByName(battleName); |
| | | if (battle != null) |
| | |
| | | } |
| | | return battleSettlementDic[battleName]; |
| | | } |
| | | |
| | | public JsonData GetBattleSettlementByMapID(int mapID) |
| | | { |
| | | if (BattleConst.mapIDToBattleNameDic.ContainsKey(mapID)) |
| | | { |
| | | return GetBattleSettlement(BattleConst.mapIDToBattleNameDic[mapID]); |
| | | } |
| | | return null; |
| | | } |
| | | |
| | | public void UpdateSettlementData(HB431_tagSCTurnFightRet netData) |
| | | { |
| | | // 先获得战斗结果,如果需要展示战斗,则请求战报 (如有些跳过战斗表现直接结算) |
| | | bool needBattleData = true; |
| | | var guid = UIHelper.ServerStringTrim(netData.GUID); |
| | | var mapID = (int)netData.MapID; |
| | | JsonData extendData2 = JsonMapper.ToObject(netData.AwardMsg); |
| | | |
| | | battleAwardDic[BattleConst.mapIDToBattleNameDic[mapID]] = extendData2; |
| | | |
| | | if (needBattleData) |
| | | { |
| | | Debug.Log("战斗时序 收到B431 并请求下载战报" + Time.time); |
| | | var date = UIHelper.ServerStringTrim(netData.PathDate); |
| | | RequestTurnFightData(guid, date, mapID); |
| | | } |
| | | else |
| | | { |
| | | JsonData extendData1 = JsonMapper.ToObject(netData.BatStatMsg); |
| | | |
| | | JsonData turnFightStateData = new JsonData(); |
| | | foreach (var key in extendData1.Keys) |
| | | { |
| | | turnFightStateData[key] = extendData1[key]; |
| | | } |
| | | foreach (var key in extendData2.Keys) |
| | | { |
| | | turnFightStateData[key] = extendData2[key]; |
| | | } |
| | | |
| | | EventBroadcast.Instance.Broadcast<string, JsonData>(EventName.BATTLE_END, guid, turnFightStateData); |
| | | } |
| | | |
| | | } |
| | | public void RequestTurnFightData(string guid, string date, int mapID) |
| | | { |
| | | //mobile.secondworld.net.cn:53080\S9006\20251202\3042602\5b11338f-cf2c-11f0-a0a0-000c29b22418.tfr |
| | | var serverID = UIHelper.GetServerIDByAccount(PlayerDatas.Instance.baseData.AccID); |
| | | |
| | | var url = ServerListCenter.Instance.GetServerUrl(serverID); |
| | | string assetVersionUrl = string.Empty; |
| | | |
| | | if (string.IsNullOrEmpty(date)) |
| | | { |
| | | //公共战报 路径: C:\TurnFightReport\S服务器编号\功能地图ID\战报GUID |
| | | assetVersionUrl = $"{url}/S{serverID}/{mapID}/{guid}.tfr"; |
| | | } |
| | | else |
| | | { |
| | | //个人战报 路径: C:\TurnFightReport\S服务器编号\日期\玩家ID\功能地图ID\战报GUID |
| | | assetVersionUrl = $"{url}/S{serverID}/{date}/{PlayerDatas.Instance.baseData.PlayerID}/{mapID}/{guid}.tfr"; |
| | | } |
| | | |
| | | HttpRequest.Instance.UnityWebRequestTurnFightGet(assetVersionUrl, guid, 3, OnGetTurnFightData); |
| | | } |
| | | |
| | | void OnGetTurnFightData(bool _ok, string guid, byte[] _result) |
| | | { |
| | | if (_ok) |
| | | { |
| | | ReadTurnFightInfo(_result); |
| | | } |
| | | } |
| | | |
| | | //战报存储的是B430封包,所以需要转发B430封包 |
| | | private void ReadTurnFightInfo(byte[] vBytes) |
| | | { |
| | | try |
| | | { |
| | | byte[] vPackBytes = vBytes; |
| | | GameNetPackBasic vNetpack; |
| | | byte[] vCmdBytes = new byte[2]; |
| | | ServerType socketType = ServerType.B430; |
| | | |
| | | Array.Copy(vPackBytes, 0, vCmdBytes, 0, 2); |
| | | var cmd = (ushort)((ushort)(vCmdBytes[0] << 8) + vCmdBytes[1]); |
| | | |
| | | // 处理主工程的封包 |
| | | if (PackageRegedit.Contain(cmd)) |
| | | { |
| | | vNetpack = PackageRegedit.TransPack(socketType, cmd, vPackBytes); |
| | | if (vNetpack != null) |
| | | { |
| | | GameNetSystem.Instance.PushPackage(vNetpack, socketType); |
| | | } |
| | | } |
| | | |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | Debug.LogErrorFormat("ReadTurnFightInfo 分析战报异常:{0}", ex); |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | } |
| | | |