yyl
1 天以前 bface07b5ea879e40f5be8d082bfa77fb873b0bd
Main/System/Setting/QuickSetting.cs
@@ -1,5 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using System.Collections.Generic;
using UnityEngine;
using System.Text;
using System;
@@ -22,6 +21,9 @@
        quickSettingDic.Add(QuickSettingType.BattleSpeed, new QuickSettingRange(QuickSettingType.BattleSpeed, 14, 1));
        quickSettingDic.Add(QuickSettingType.HeroCountLock, new QuickSettingRange(QuickSettingType.HeroCountLock, 15, 2));
        quickSettingDic.Add(QuickSettingType.CreateRole, new QuickSettingRange(QuickSettingType.CreateRole, 17, 1));
        quickSettingDic.Add(QuickSettingType.AutoFight_ChallengeBoss, new QuickSettingRange(QuickSettingType.AutoFight_ChallengeBoss, 18, 1));
        quickSettingDic.Add(QuickSettingType.AutoFight_TryChallengeCount, new QuickSettingRange(QuickSettingType.AutoFight_TryChallengeCount, 19, 1));
        quickSettingDic.Add(QuickSettingType.AutoFight_AutoFinishTask, new QuickSettingRange(QuickSettingType.AutoFight_AutoFinishTask, 20, 1));
        setting = new string(UCharacter, 100);
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerDataInitializeEvent;
@@ -170,6 +172,9 @@
    BattleSpeed,    //战斗速度索引  非主线部分
    HeroCountLock,  //上阵人数条件锁定
    CreateRole, //创建角色成功
    AutoFight_ChallengeBoss,   //自动挑战首领
    AutoFight_TryChallengeCount,    //自动挑战首领,战败x次停止
    AutoFight_AutoFinishTask,   //自动完成任务
}
public class QuickSettingRange