| | |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using System.Text; |
| | | using System; |
| | |
| | | quickSettingDic.Add(QuickSettingType.BattleSpeed, new QuickSettingRange(QuickSettingType.BattleSpeed, 14, 1)); |
| | | quickSettingDic.Add(QuickSettingType.HeroCountLock, new QuickSettingRange(QuickSettingType.HeroCountLock, 15, 2)); |
| | | quickSettingDic.Add(QuickSettingType.CreateRole, new QuickSettingRange(QuickSettingType.CreateRole, 17, 1)); |
| | | quickSettingDic.Add(QuickSettingType.AutoFight_ChallengeBoss, new QuickSettingRange(QuickSettingType.AutoFight_ChallengeBoss, 18, 1)); |
| | | quickSettingDic.Add(QuickSettingType.AutoFight_TryChallengeCount, new QuickSettingRange(QuickSettingType.AutoFight_TryChallengeCount, 19, 1)); |
| | | quickSettingDic.Add(QuickSettingType.AutoFight_AutoFinishTask, new QuickSettingRange(QuickSettingType.AutoFight_AutoFinishTask, 20, 1)); |
| | | |
| | | setting = new string(UCharacter, 100); |
| | | DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerDataInitializeEvent; |
| | |
| | | BattleSpeed, //战斗速度索引 非主线部分 |
| | | HeroCountLock, //上阵人数条件锁定 |
| | | CreateRole, //创建角色成功 |
| | | AutoFight_ChallengeBoss, //自动挑战首领 |
| | | AutoFight_TryChallengeCount, //自动挑战首领,战败x次停止 |
| | | AutoFight_AutoFinishTask, //自动完成任务 |
| | | } |
| | | |
| | | public class QuickSettingRange |