Main/System/Main/MainWin.cs
@@ -100,10 +100,10 @@ } else { gameTip.SetActive(false); var xbInfo = HappyXBModel.Instance.GetXBInfoByType((int)HappXBTitle.HeroCallAdvanced); if (xbInfo != null && xbInfo.treasureCount >= GeneralDefine.herocall10TipLimit) { gameTip.SetActive(false); GlobalTimeEvent.Instance.fiveSecondEvent -= OnFiveSecondEvent; } }