| | |
| | | assetVersionUrl = $"{url}/S{serverID}/{date}/{PlayerDatas.Instance.baseData.PlayerID}/{mapID}/{guid}.tfr"; |
| | | } |
| | | Debug.Log($"请求战报: {assetVersionUrl}"); |
| | | HttpRequestEx.UnityWebRequestTurnFightGet(assetVersionUrl, guid, 3, OnGetTurnFightData); |
| | | HttpRequestEx.UnityWebRequestTurnFightGet(assetVersionUrl, guid, mapID, 3, OnGetTurnFightData); |
| | | } |
| | | |
| | | void OnGetTurnFightData(bool _ok, string guid, byte[] _result) |
| | | void OnGetTurnFightData(bool _ok, string guid, int mapID, byte[] _result) |
| | | { |
| | | if (_ok) |
| | | { |
| | |
| | | { |
| | | Debug.Log($"请求战报失败"); |
| | | UIManager.Instance.CloseWindow<MapLoadingWin>(); |
| | | if (mapID == 2) |
| | | { |
| | | AutoFightModel.Instance.isPause = false; |
| | | } |
| | | } |
| | | } |
| | | |