Main/System/SkillUI/SkillBaseCell.cs
@@ -45,6 +45,20 @@ } } Image m_WordBG; Image wordBG { get { if (m_WordBG == null) { m_WordBG = this.transform.GetComponent<Image>("Container_SkillCell/Image"); } return m_WordBG; } } void Awake() { LoadPrefab(); @@ -76,10 +90,12 @@ if (showType) { skillType.text = Language.Get(config.FuncType == 1 ? "HeroSkillType_1" : "HeroSkillType_2"); wordBG.SetActive(true); } else { { skillType.text = string.Empty; wordBG.SetActive(false); } }