yyl
7 天以前 c124d98bdf9659cf764bebb799bee42c30eb152f
Main/Component/UI/Common/FakeButton.cs
@@ -1,30 +1,30 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [Author]:           玩个游戏
//    [  Date ]:           Saturday, November 25, 2017
//--------------------------------------------------------
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.Collections.Generic;
using System;
namespace vnxbqy.UI
{
    [RequireComponent(typeof(RectTransform))]
    public class FakeButton : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler, IDragHandler
    {
        RectTransform m_RectTransform;
        public RectTransform rectTransform { get { return m_RectTransform ?? (m_RectTransform = this.transform as RectTransform); } }
        UIEvent m_OnClick = new UIEvent();
        Action m_OnClick;
        public void AddListener(UnityAction _callBack)
        public void AddListener(Action action)
        {
            m_OnClick.AddListener(_callBack);
            m_OnClick += action;
        }
        public void RemoveAllListeners()
        {
            m_OnClick.RemoveAllListeners();
            m_OnClick = null;
        }
        public void OnPointerUp(PointerEventData eventData)
@@ -44,7 +44,7 @@
        public void OnPointerClick(PointerEventData eventData)
        {
            m_OnClick.Invoke();
            m_OnClick?.Invoke();
            PassEvent(eventData, ExecuteEvents.submitHandler);
            PassEvent(eventData, ExecuteEvents.pointerClickHandler);
        }
@@ -68,8 +68,6 @@
    }
}