| | |
| | | //--------------------------------------------------------
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| | | // [Author]: YYL
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| | | // [ Date ]: Monday, August 25, 2025
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| | | // [ Date ]: Wednesday, October 15, 2025
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| | | //--------------------------------------------------------
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| | |
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| | | using System.Collections.Generic;
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| | |
| | | public int TagAffect;
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| | | public int TagCount;
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| | | public int HappenRate;
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| | | public int EffectID1;
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| | | public int[] EffectValues1;
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| | | public int EffectID2;
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| | | public int[] EffectValues2;
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| | | public int EffectID3;
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| | | public int[] EffectValues3;
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| | | public int CoolDownTime;
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| | | public int[] EnhanceSkillList;
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| | | public int FightPower;
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| | | public string SkillMotionName;
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| | | public string IconName;
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| | | public int EffectType;
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| | | public int StartupFrames;
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| | | public int[] ActiveFrames;
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| | | public int RecoveryFrames;
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| | |
| | | public float CastDistance;
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| | | public int[][] DamageDivide;
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| | | public int BulletEffectId;
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| | | public int BulletPos;
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| | | public int BulletPath;
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| | | public float BulletFlyTime;
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| | | public float BulletFlySpeed;
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| | | public int Scattering;
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| | | public int ExplosionEffectId;
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| | | public int ExplosionPos;
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| | | public string SkillMotionName;
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| | | public int EffectId;
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| | | public int EffectPos;
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| | | public int EffectType;
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| | | public string IconName;
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| | | public int ExplosionEffect2;
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| | | public int ExplosionEffect3;
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| | | public int ExplosionEffect4;
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| | | public int EffectId;
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| | | public int EffectId2;
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| | | public int MStartEffectId;
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| | | public int BuffEffect;
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| | | public int TriggerEffect;
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| | |
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| | | public override int LoadKey(string _key)
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| | | {
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| | |
| | |
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| | | int.TryParse(tables[14],out HappenRate);
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| | |
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| | | int.TryParse(tables[15],out EffectID1); |
| | | int.TryParse(tables[15],out CoolDownTime); |
| | |
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| | | if (tables[16].Contains("[")) |
| | | int.TryParse(tables[16],out FightPower); |
| | |
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| | | SkillMotionName = tables[17];
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| | |
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| | | IconName = tables[18];
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| | |
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| | | int.TryParse(tables[19],out EffectType); |
| | |
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| | | int.TryParse(tables[20],out StartupFrames); |
| | |
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| | | if (tables[21].Contains("[")) |
| | | { |
| | | EffectValues1 = JsonMapper.ToObject<int[]>(tables[16]); |
| | | ActiveFrames = JsonMapper.ToObject<int[]>(tables[21]); |
| | | } |
| | | else |
| | | { |
| | | string[] EffectValues1StringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | EffectValues1 = new int[EffectValues1StringArray.Length]; |
| | | for (int i=0;i<EffectValues1StringArray.Length;i++) |
| | | { |
| | | int.TryParse(EffectValues1StringArray[i],out EffectValues1[i]); |
| | | } |
| | | }
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| | |
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| | | int.TryParse(tables[17],out EffectID2); |
| | |
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| | | if (tables[18].Contains("[")) |
| | | { |
| | | EffectValues2 = JsonMapper.ToObject<int[]>(tables[18]); |
| | | } |
| | | else |
| | | { |
| | | string[] EffectValues2StringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | EffectValues2 = new int[EffectValues2StringArray.Length]; |
| | | for (int i=0;i<EffectValues2StringArray.Length;i++) |
| | | { |
| | | int.TryParse(EffectValues2StringArray[i],out EffectValues2[i]); |
| | | } |
| | | }
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| | |
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| | | int.TryParse(tables[19],out EffectID3); |
| | |
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| | | if (tables[20].Contains("[")) |
| | | { |
| | | EffectValues3 = JsonMapper.ToObject<int[]>(tables[20]); |
| | | } |
| | | else |
| | | { |
| | | string[] EffectValues3StringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | EffectValues3 = new int[EffectValues3StringArray.Length]; |
| | | for (int i=0;i<EffectValues3StringArray.Length;i++) |
| | | { |
| | | int.TryParse(EffectValues3StringArray[i],out EffectValues3[i]); |
| | | } |
| | | }
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| | |
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| | | int.TryParse(tables[21],out CoolDownTime); |
| | |
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| | | if (tables[22].Contains("[")) |
| | | { |
| | | EnhanceSkillList = JsonMapper.ToObject<int[]>(tables[22]); |
| | | } |
| | | else |
| | | { |
| | | string[] EnhanceSkillListStringArray = tables[22].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | EnhanceSkillList = new int[EnhanceSkillListStringArray.Length]; |
| | | for (int i=0;i<EnhanceSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(EnhanceSkillListStringArray[i],out EnhanceSkillList[i]); |
| | | } |
| | | }
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| | |
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| | | int.TryParse(tables[23],out FightPower); |
| | |
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| | | int.TryParse(tables[24],out StartupFrames); |
| | |
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| | | if (tables[25].Contains("[")) |
| | | { |
| | | ActiveFrames = JsonMapper.ToObject<int[]>(tables[25]); |
| | | } |
| | | else |
| | | { |
| | | string[] ActiveFramesStringArray = tables[25].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | string[] ActiveFramesStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | ActiveFrames = new int[ActiveFramesStringArray.Length]; |
| | | for (int i=0;i<ActiveFramesStringArray.Length;i++) |
| | | { |
| | |
| | | } |
| | | }
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| | |
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| | | int.TryParse(tables[26],out RecoveryFrames); |
| | | int.TryParse(tables[22],out RecoveryFrames); |
| | |
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| | | int.TryParse(tables[27],out LoopCount); |
| | | int.TryParse(tables[23],out LoopCount); |
| | |
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| | | int.TryParse(tables[28],out CastPosition); |
| | | int.TryParse(tables[24],out CastPosition); |
| | |
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| | | int.TryParse(tables[29],out CastIndexNum); |
| | | int.TryParse(tables[25],out CastIndexNum); |
| | |
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| | | float.TryParse(tables[30],out CastDistance); |
| | | float.TryParse(tables[26],out CastDistance); |
| | |
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| | | DamageDivide = JsonMapper.ToObject<int[][]>(tables[31].Replace("(", "[").Replace(")", "]")); |
| | | DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]")); |
| | |
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| | | int.TryParse(tables[32],out BulletEffectId); |
| | | int.TryParse(tables[28],out BulletEffectId); |
| | |
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| | | int.TryParse(tables[33],out BulletPos); |
| | | int.TryParse(tables[29],out BulletPath); |
| | |
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| | | int.TryParse(tables[34],out BulletPath); |
| | | float.TryParse(tables[30],out BulletFlySpeed); |
| | |
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| | | float.TryParse(tables[35],out BulletFlyTime); |
| | | int.TryParse(tables[31],out Scattering); |
| | |
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| | | int.TryParse(tables[36],out ExplosionEffectId); |
| | | int.TryParse(tables[32],out ExplosionEffectId); |
| | |
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| | | int.TryParse(tables[37],out ExplosionPos); |
| | | int.TryParse(tables[33],out ExplosionEffect2); |
| | |
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| | | SkillMotionName = tables[38];
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| | | int.TryParse(tables[34],out ExplosionEffect3); |
| | |
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| | | int.TryParse(tables[39],out EffectId); |
| | | int.TryParse(tables[35],out ExplosionEffect4); |
| | |
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| | | int.TryParse(tables[40],out EffectPos); |
| | | int.TryParse(tables[36],out EffectId); |
| | |
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| | | int.TryParse(tables[41],out EffectType); |
| | | int.TryParse(tables[37],out EffectId2); |
| | |
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| | | IconName = tables[42];
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| | | int.TryParse(tables[38],out MStartEffectId); |
| | |
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| | | int.TryParse(tables[43],out ExplosionEffect2); |
| | | int.TryParse(tables[39],out BuffEffect); |
| | |
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| | | int.TryParse(tables[40],out TriggerEffect); |
| | | }
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| | | catch (Exception exception)
|
| | | {
|