| | |
| | | #endif
|
| | | StageManager.Instance.ToLoginScene();
|
| | |
|
| | | DTC0403_tagPlayerLoginLoadOK.finishedLogin = false;
|
| | | DTC0102_tagCDBPlayer.isAfterPlayerDataInitialize = false;
|
| | | ClearGameData();
|
| | |
|
| | | }
|
| | |
|
| | | public static async UniTask InitManagers()
|
| | |
| | | managers.Add(RoleParticularModel.Instance);
|
| | | managers.Add(StoreModel.Instance);
|
| | | managers.Add(PhantasmPavilionModel.Instance);
|
| | | managers.Add(FairyModel.Instance);
|
| | | managers.Add(GuildManager.Instance);
|
| | | managers.Add(TeamManager.Instance);
|
| | | managers.Add(TaskManager.Instance);
|
| | | managers.Add(DailySpecialsModel.Instance);
|
| | | managers.Add(MailManager.Instance);
|
| | | managers.Add(PackManager.Instance);
|
| | | managers.Add(HappyXBModel.Instance);
|
| | | managers.Add(HeroManager.Instance);
|
| | | managers.Add(GMCmdManager.Instance);
|
| | | managers.Add(FairyEmblemModel.Instance);
|
| | | managers.Add(GuildEmblemModel.Instance);
|
| | | managers.Add(EquipModel.Instance);
|
| | | managers.Add(DungeonModel.Instance);
|
| | | managers.Add(DailyQuestModel.Instance);
|
| | | managers.Add(DungeonManager.Instance);
|
| | | managers.Add(CustomizedRechargeModel.Instance);
|
| | | managers.Add(CustomizedGiftModel.Instance);
|
| | | managers.Add(ChatManager.Instance);
|
| | |
| | | managers.Add(PlayerMainDate.Instance);
|
| | | managers.Add(HeroUIManager.Instance);
|
| | | managers.Add(InvestModel.Instance);
|
| | | managers.Add(BlessLVManager.Instance);
|
| | | managers.Add(AutoFightModel.Instance);
|
| | | managers.Add(MainLevelManager.Instance);
|
| | | managers.Add(BattleSettlementManager.Instance);
|
| | | managers.Add(GoldRushManager.Instance);
|
| | | managers.Add(FirstChargeManager.Instance);
|
| | | managers.Add(NewBieCenter.Instance);
|
| | | managers.Add(AdsManager.Instance);
|
| | | managers.Add(BoneFieldManager.Instance);
|
| | |
|
| | | foreach (var manager in managers)
|
| | | {
|
| | |
| | |
|
| | | managers.Clear();
|
| | | }
|
| | | |
| | |
|
| | | /// <summary>
|
| | | /// 打开登录界面
|
| | | /// </summary>
|
| | | private static void OpenLoginUI()
|
| | | {
|
| | | }
|
| | |
|
| | |
|
| | |
|
| | | //这里清理时机一定是重新登录/切换账号,而不是短暂的断线重连
|
| | | static void ClearGameData()
|
| | | {
|
| | | DTC0403_tagPlayerLoginLoadOK.finishedLogin = false;
|
| | | DTC0102_tagCDBPlayer.isAfterPlayerDataInitialize = false;
|
| | | ConfirmCancel.toggleCheckDict.Clear();
|
| | | }
|
| | | } |