yyl
2025-10-17 c124d98bdf9659cf764bebb799bee42c30eb152f
Main/System/Battle/BattleObject/BattleObject.cs
@@ -268,14 +268,49 @@
        return true;
    }
    public virtual void Hurt(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, bool playAnimation = true)
    public virtual void Hurt(List<long> damageValues, long _totalDamage,
        HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, int hitIndex,
        BattleDrops battleDrops, HB422_tagMCTurnFightObjDead deadPack)
    {
        BattleDmgInfo dmgInfo = PopDamage(damageValues, _totalDamage, hurt, skillConfig);
        bool isLastHit = hitIndex >= skillConfig.DamageDivide.Length - 1;
        bool firstHit = hitIndex == 0;
        if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage()) && playAnimation)
        //  这里
        if (dmgInfo.IsType(DamageType.Dodge))
        {
            motionBase.PlayAnimation(MotionName.hit, false);
            if (isLastHit)
            {
                DodgeFinishAction dodgeFinish = new DodgeFinishAction(battleField, this);
                battleField.recordPlayer.InsertRecord(dodgeFinish);
            }
            if (firstHit)
            {
                OnDodgeBegin();
            }
        }
        bool isFatalAttack = (null != deadPack) && isLastHit;
        if (isFatalAttack)
        {
            if (null != battleDrops)
            {
                PushDropItems(battleDrops);
            }
            battleField.OnObjsDead(new List<HB422_tagMCTurnFightObjDead>() { deadPack });
        }
        else
        {
            if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage()))
            {
                motionBase.PlayAnimation(MotionName.hit, false);
            }
        }
    }
    public void SuckHp(uint suckHP, SkillConfig skillConfig)
@@ -289,7 +324,7 @@
    }
    const float pingpongTime = 0.2f;
    const float pingpongTime = 0.4f;
    //  闪避开始
    public virtual void OnDodgeBegin()
    {
@@ -354,12 +389,7 @@
    {
        BattleDmgInfo battleDmgInfo = new BattleDmgInfo(battleField.guid, damageValues, this, hurt, skillConfig);
        if (battleDmgInfo.IsType(DamageType.Dodge))
        {
            OnDodgeBegin();
            DodgeFinishAction dodgeFinish = new DodgeFinishAction(battleField, this);
            battleField.recordPlayer.InsertRecord(dodgeFinish);
        }
        int currentHurtHp = 0;
        for (int i = 0; i < damageValues.Count; i++)