| | |
| | | return null; |
| | | } |
| | | |
| | | Debug.LogError("skill type is " + skillConfig.SkillType + " skill id is " + vNetData.SkillID); |
| | | |
| | | |
| | | SkillBase skill = null; |
| | | switch (skillConfig.SkillType) |
| | | { |
| | |
| | | skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, packList, battleField); |
| | | break; |
| | | case 2: |
| | | // skill = new DirectlyHealSkill(_skillConfig); |
| | | skill = new DirectlyHealSkill(_caster, skillConfig, vNetData, packList, battleField); |
| | | break; |
| | | case 3: |
| | | case 4: |
| | | case 5: |
| | | case 6: |
| | | case 14: |
| | | // skill = new MountBuffSkill(_caster, skillConfig, vNetData, packList, battleField); |
| | | skill = new MountBuffSkill(_caster, skillConfig, vNetData, packList, battleField); |
| | | break; |
| | | default: |
| | | Debug.LogError("超出了技能类型范围 请检查配置"); |
| | | Debug.LogError("超出了技能类型范围 请检查配置, 目前暂时只支持攻击类型的技能"); |
| | | break; |
| | | } |
| | | |
| | | // skill 挂载buff |
| | | // skill 1 2 3 4技能 |
| | | // skill头 B428 尾 |
| | | |
| | | return skill; |
| | | } |
| | | } |