|  |  | 
 |  |  | using System.Collections.Generic; | 
 |  |  | using UnityEngine; | 
 |  |  | using System; | 
 |  |  | using System.Linq; | 
 |  |  |  | 
 |  |  | public class HeroManager : GameSystemManager<HeroManager> | 
 |  |  | { | 
 |  |  |     protected Dictionary<long, HeroInfo> heroInfoDict = new Dictionary<long, HeroInfo>(); | 
 |  |  |     //武将和图鉴的关系 | 
 |  |  |     //同一个武将图鉴,可能有多个武将(物品)数据,或者没有武将,但是有图鉴信息 | 
 |  |  |     //初始创建(0725),后续跟随背包事件增加删除  key = guid | 
 |  |  |     protected Dictionary<string, HeroInfo> heroInfoDict = new Dictionary<string, HeroInfo>(); | 
 |  |  |  | 
 |  |  |     public Action<HeroInfo> onHeroChangeEvent; | 
 |  |  |  | 
 |  |  |     public Action<int> onHeroDeleteEvent; | 
 |  |  |  | 
 |  |  |     public override void Init() | 
 |  |  |     { | 
 |  |  |         base.Init(); | 
 |  |  |  | 
 |  |  |         //  注册一点事件 | 
 |  |  |         PackManager.Instance.ChangeItemEvent += ChangeHero; | 
 |  |  |         PackManager.Instance.DeleteItemEvent += DeleteHero; | 
 |  |  |         DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public override void Release() | 
 |  |  |     { | 
 |  |  |         base.Release(); | 
 |  |  |         PackManager.Instance.ChangeItemEvent -= ChangeHero; | 
 |  |  |         PackManager.Instance.DeleteItemEvent -= DeleteHero; | 
 |  |  |         DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public override void RequestNessaryData() | 
 |  |  |     void OnBeforePlayerDataInitialize() | 
 |  |  |     { | 
 |  |  |         base.RequestNessaryData(); | 
 |  |  |  | 
 |  |  |          | 
 |  |  |         heroInfoDict.Clear(); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public void UpdateHeroInfo() | 
 |  |  |  | 
 |  |  |     // isCreate bool:true代表创建 false 刷新触发 | 
 |  |  |     void ChangeHero(PackType packType, string guid, bool isCreate) | 
 |  |  |     { | 
 |  |  |          | 
 |  |  |         if (packType == PackType.Hero) | 
 |  |  |         { | 
 |  |  |             HeroInfo heroInfo = null; | 
 |  |  |             if (!heroInfoDict.TryGetValue(guid, out heroInfo)) | 
 |  |  |             { | 
 |  |  |                 heroInfo = new HeroInfo(PackManager.Instance.GetItemByGuid(guid)); | 
 |  |  |                 heroInfoDict.Add(guid, heroInfo); | 
 |  |  |             } | 
 |  |  |             else | 
 |  |  |             { | 
 |  |  |                 heroInfo.UpdateHero(PackManager.Instance.GetItemByGuid(guid)); | 
 |  |  |             } | 
 |  |  |  | 
 |  |  |             onHeroChangeEvent?.Invoke(heroInfo); | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     void DeleteHero(PackType packType, string guid, int itemID, int index, int clearType) | 
 |  |  |     { | 
 |  |  |         if (packType == PackType.Hero) | 
 |  |  |         { | 
 |  |  |             HeroInfo heroInfo = null; | 
 |  |  |             heroInfoDict.TryGetValue(guid, out heroInfo); | 
 |  |  |  | 
 |  |  |             heroInfoDict.Remove(guid); | 
 |  |  |  | 
 |  |  |             onHeroDeleteEvent?.Invoke(itemID); | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public HeroInfo GetHero(string guid) | 
 |  |  |     { | 
 |  |  |         if (!heroInfoDict.ContainsKey(guid)) | 
 |  |  |             return null; | 
 |  |  |         return heroInfoDict[guid]; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public List<HeroInfo> GetHeroList() | 
 |  |  |     { | 
 |  |  |         return heroInfoDict.Values.ToList(); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public List<string> GetHeroGuidList(int job = 0, int country = 0) | 
 |  |  |     { | 
 |  |  |         if (job == 0 && country == 0) | 
 |  |  |             return heroInfoDict.Keys.ToList(); | 
 |  |  |  | 
 |  |  |  | 
 |  |  |         List<string> retGuidList = new List<string>(); | 
 |  |  |         foreach (string guid in heroInfoDict.Keys) | 
 |  |  |         { | 
 |  |  |             HeroInfo heroInfo = heroInfoDict[guid]; | 
 |  |  |             //0代表全部 | 
 |  |  |             if (job == 0 || country == 0) | 
 |  |  |             { | 
 |  |  |                 if (job != 0 && job == heroInfo.heroConfig.Class) | 
 |  |  |                     retGuidList.Add(guid); | 
 |  |  |                 if (country != 0 && country == heroInfo.heroConfig.Country) | 
 |  |  |                     retGuidList.Add(guid); | 
 |  |  |             } | 
 |  |  |             else | 
 |  |  |             { | 
 |  |  |                 if (job == heroInfo.heroConfig.Class && country == heroInfo.heroConfig.Country) | 
 |  |  |                     retGuidList.Add(guid); | 
 |  |  |             } | 
 |  |  |         } | 
 |  |  |         return retGuidList; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public List<HeroInfo> GetPowerfulHeroList() | 
 |  |  |     { | 
 |  |  |         List<HeroInfo> heroList = new List<HeroInfo>(heroInfoDict.Values); | 
 |  |  |  | 
 |  |  |         heroList.Sort((a, b) =>  | 
 |  |  |         heroList.Sort((a, b) => | 
 |  |  |         { | 
 |  |  |             int power1 = a.CalculatePower(); | 
 |  |  |             int power2 = b.CalculatePower(); | 
 |  |  |             long power1 = a.CalculatePower(false); | 
 |  |  |             long power2 = b.CalculatePower(false); | 
 |  |  |  | 
 |  |  |             if (power1 == power2) | 
 |  |  |             { | 
 |  |  | 
 |  |  |         return retList; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     // public override bool IsNessaryDataReady() | 
 |  |  |     // { | 
 |  |  |     //     return true; | 
 |  |  |     // } | 
 |  |  |  | 
 |  |  |     public int GetHeroCount() | 
 |  |  |     { | 
 |  |  |         return heroInfoDict.Count; | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public bool HasHero(int heroID) | 
 |  |  |     { | 
 |  |  |         return PackManager.Instance.GetSinglePack(PackType.Hero).HasItem(heroID); | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public int GetHeroCountByID(int heroID) | 
 |  |  |     { | 
 |  |  |         return (int)PackManager.Instance.GetSinglePack(PackType.Hero).GetCountById(heroID); | 
 |  |  |     } | 
 |  |  | } |