yyl
2025-10-17 c124d98bdf9659cf764bebb799bee42c30eb152f
Main/System/HeroUI/HeroHeadBaseCell.cs
@@ -139,6 +139,7 @@
    // 武将小头像,(职业和名称不再此管理,各个界面排版不同)
    public void Init(int heroID, int skinID, int star = 0, int awakelv = 0, int lv = 0, UnityAction onclick = null)
    {
        LoadPrefab();   //存在被卸载的可能,重新加载
        clickBtn.AddListener(onclick);
        var heroConfig = HeroConfig.Get(heroID);
        qualityBG.SetSprite("heroheadBG" + heroConfig.Quality);
@@ -220,8 +221,19 @@
        var scale = 1f;
        var rect = cellContainer.GetComponent<RectTransform>();
        var parentRect = transform.GetComponent<RectTransform>();
        scale = parentRect.sizeDelta.x / rect.sizeDelta.x;
        cellContainer.transform.localScale = new Vector3(scale, scale, scale);
        float width = parentRect.sizeDelta.x;
        if (width <= 0f)
        {
            //外部控制了尺寸获取为0
            GridLayoutGroup grid = GetComponentInParent<GridLayoutGroup>();
            if (grid != null)
            {
                width = grid.cellSize.x;
            }
        }
        scale = width / rect.sizeDelta.x;
        cellContainer.transform.localScale = cellContainer.transform.localScale * scale;
    }
}