| | |
| | | |
| | | private void OnClickEnterBoss() |
| | | { |
| | | BattleField battleField = BattleManager.Instance.GetBattleFieldByMapID(2); //BOSS战斗 |
| | | // BattleField battleField = BattleManager.Instance.GetBattleFieldByMapID(2); //BOSS战斗 |
| | | |
| | | if (null != battleField) |
| | | { |
| | | FullScreenBattleWin fsBattleWin = UIManager.Instance.OpenWindow<FullScreenBattleWin>(); |
| | | fsBattleWin.SetBattleField(battleField); |
| | | return; |
| | | } |
| | | // if (null != battleField) |
| | | // { |
| | | // StoryBossBattleWin fsBattleWin = UIManager.Instance.OpenWindow<StoryBossBattleWin>(); |
| | | // fsBattleWin.SetBattleField(battleField); |
| | | // return; |
| | | // } |
| | | |
| | | UIManager.Instance.OpenWindow<MainBossEnterWin>(); |
| | | } |