yyl
5 天以前 c124d98bdf9659cf764bebb799bee42c30eb152f
Main/System/MainLevel/MainLevelManager.cs
@@ -1,21 +1,57 @@
using System.Collections.Generic;
using UnityEngine;
using LitJson;
using System;
public class MainLevelManager : GameSystemManager<MainLevelManager>
{
    public Dictionary<int, int> m_DailyBootyDict = new Dictionary<int, int>();
    public event Action OnUpdateDayBooty;
    public override void Init()
    {
        base.Init();
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
    }
    public override void Release()
    {
        base.Release();
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
    }
    private void OnBeforePlayerDataInitialize()
    {
        m_DailyBootyDict.Clear();
    }
    public void UpdateDayDropBooty(HB123_tagSCDropBootyInfo netPack)
    {
        for (int i = 0; i < netPack.Count; i++)
        {
            m_DailyBootyDict[(int)netPack.DropBootyList[i].ItemID] = (int)netPack.DropBootyList[i].TodayDropCnt;
        }
        OnUpdateDayBooty?.Invoke();
    }
    public bool CanChallengeBoss()
    {
        //最后一波通过,且当前波还是最后一波;倒退只倒退波不会倒退关卡
        if (PlayerDatas.Instance.baseData.ExAttr2 != PlayerDatas.Instance.baseData.ExAttr1)
        {
            return false;
        }
        var value = PlayerDatas.Instance.baseData.ExAttr2;
        var chapterID = value / 10000;
        var levelNum = value % 10000 / 100;
        var waveID = value % 100;
        var config = MainLevelConfig.GetMainLevelConfig(chapterID, levelNum);
        if (waveID < MainLevelConfig.GetwaveCount(config))
        {
            return false;
        }
        return true;
    }
   
}