yyl
5 天以前 c124d98bdf9659cf764bebb799bee42c30eb152f
Main/System/Team/TeamBase.cs
@@ -1,74 +1,89 @@
using System;
using System.Collections.Generic;
using UnityEngine;
//  阵型基础
public partial class TeamBase
{
    public TeamHero[] teamHeros = new TeamHero[TeamConst.MaxTeamHeroCount];
    // 该阵容在本阵营的编号,不同阵营的阵容编号可能相同,都是从1开始,一般1V1时每个阵营为1个阵容,多V多时则每个阵营为多个阵容
    private int teamIndex = 0;
    private uint playerId = 0;
    // 本地可变阵型
    public bool IsPlayer
    {
        get { return playerId == 0; }
    }
    // 服务器下发的阵型和阵容,只能通过网络协议赋值,外部只读
    public TeamType teamType
    {
        get;
        private set;
    }
    private int ShapeType;
    public int ServerShapeType { get; private set; }
    public TeamHero[] tempHeroes { get; private set; }  = new TeamHero[TeamConst.MaxTeamHeroCount];
    public TeamHero[] serverHeroes { get; private set; } = new TeamHero[TeamConst.MaxTeamHeroCount];
    public TeamBase(TeamType _teamType)
    {
        teamType = _teamType;
        teamIndex = 0;
        playerId = PlayerDatas.Instance.baseData.PlayerID;
    }
    //  这边来的可以没有队伍类型
    public TeamBase(HB424_tagSCTurnFightInit.tagSCTurnFightLineup lineUp)
    {
        teamIndex = lineUp.Num;
        playerId = lineUp.OwnerID;
        ShapeType = lineUp.ShapeType;
        ServerShapeType = lineUp.ShapeType;
        for (int i = 0; i < lineUp.ObjCnt; i++)
        {
            if (i < tempHeroes.Length)
            {
                var fightObj = lineUp.ObjList[i];
                TeamHero hero = new TeamHero(fightObj, this);
                tempHeroes[hero.positionNum] = hero;
                serverHeroes[hero.positionNum] = hero;
            }
            else
            {
                Debug.LogError("TeamBase: Too many heroes in lineup, exceeding MaxTeamHeroCount.");
            }
        }
        // 刷新服务器数据
        UpdateProperties();
    }
    public int GetTeamHeroCount()
    {
        int count = 0;
        for (int i = 0; i < teamHeros.Length; i++)
        for (int i = 0; i < tempHeroes.Length; i++)
        {
            if (teamHeros[i] != null)
            if (tempHeroes[i] != null)
            {
                count++;
            }
        }
        return count;
    }
    public bool SwapTeamHero(int index1, int index2)
    {
        if (index1 < 0 || index1 >= teamHeros.Length || index2 < 0 || index2 >= teamHeros.Length)
        {
            return false;
        }
        TeamHero temp = teamHeros[index1];
        teamHeros[index1] = teamHeros[index2];
        teamHeros[index2] = temp;
        temp.heroIndex = index2;
        teamHeros[index1].heroIndex = index1;
        return true;
    }
    public bool AddTeamHero(HeroInfo heroInfo)
    {
        if (heroInfo == null)
        {
            return false;
        }
        for (int i = 0; i < teamHeros.Length; i++)
        {
            if (teamHeros[i] == null)
            {
                teamHeros[i] = new TeamHero();
                teamHeros[i].heroInfo = heroInfo;
                teamHeros[i].heroIndex = i;
                return true;
            }
        }
        return false;
    }
    public bool RemoveTeamHero(int index)
    {
        if (index < 0 || index >= teamHeros.Length)
        {
            return false;
        }
        teamHeros[index] = null;
        return true;
    }
    public bool IsFull()
    {
        return GetTeamHeroCount() >= teamHeros.Length;
        return GetTeamHeroCount() >= tempHeroes.Length;
    }
    public bool IsEmpty()
@@ -76,8 +91,385 @@
        return GetTeamHeroCount() == 0;
    }
    public void InitByLevelId(int levelId)
    /// <summary>
    /// 保存阵容(预留接口)
    /// </summary>
    public void SaveTeam()
    {
        if (IsEmpty())
        {
            SysNotifyMgr.Instance.ShowTip("HeroFunc3");
            return;
        }
        CB412_tagCSHeroLineupSave savePack = new CB412_tagCSHeroLineupSave();
        savePack.LineupID = (byte)teamType;
        savePack.ShapeType = (byte)ShapeType;
        savePack.PosCnt = (byte)GetTeamHeroCount();
        savePack.HeroPosList = new CB412_tagCSHeroLineupSave.tagCSHeroLineupPos[savePack.PosCnt];
        int index = 0;
        foreach (var hero in tempHeroes)
        {
            if (hero != null)
            {
                int posNum = hero.positionNum;
                var heroInfo = HeroManager.Instance.GetHero(hero.guid);
                if (heroInfo == null)
                {
                    Debug.LogError($"Hero with GUID {hero.guid} not found in HeroManager.");
                    continue;
                }
                savePack.HeroPosList[index] = new CB412_tagCSHeroLineupSave.tagCSHeroLineupPos
                {
                    ItemIndex = (ushort)heroInfo.itemHero.gridIndex,
                    PosNum = (byte)(posNum + 1)
                };
                index++;
            }
        }
        GameNetSystem.Instance.SendInfo(savePack);
        SysNotifyMgr.Instance.ShowTip("HeroFunc4");
        //非主线阵容客户端自己做战力变化,主线阵容服务端战力变更会同步推送
    }
    public void OnChangeShapeType(int newShapeType)
    {
        ShapeType = newShapeType;
    }
    public void OnServerChangeShapeType(int newShapeType)
    {
        ServerShapeType = newShapeType;
        ShapeType = newShapeType;
    }
    public void RefreshServerData(int shapeType, int positionIndex, HeroInfo heroInfo)
    {
        TeamHero teamHero = heroInfo == null ? null : new TeamHero(heroInfo, positionIndex, this);
        SetServerTeamHero(positionIndex, teamHero);
        OnServerChangeShapeType(shapeType);
    }
    public void CreateDefault(List<HeroInfo> heroInfos)
    {
        teamIndex = 0;
        playerId = PlayerDatas.Instance.baseData.PlayerID;
        OnServerChangeShapeType(0);
        for (int i = 0; i < heroInfos.Count; i++)
        {
            if (i < tempHeroes.Length)
            {
                var heroInfo = heroInfos[i];
                TeamHero hero = new TeamHero(heroInfo, i, this);
                SetServerTeamHero(i, hero);
            }
            else
            {
                Debug.LogError("TeamBase: Too many heroes in lineup");
            }
        }
    }
    public TeamHero GetHero(string guid)
    {
        foreach (var hero in tempHeroes)
        {
            if (hero != null && hero.guid == guid)
            {
                return hero;
            }
        }
        return null;
    }
    public TeamHero GetHeroByHeroID(int heroId)
    {
        foreach (var hero in tempHeroes)
        {
            if (hero != null && hero.heroId == heroId)
            {
                return hero;
            }
        }
        return null;
    }
    public TeamHero GetServerHero(string guid)
    {
        foreach (var hero in serverHeroes)
        {
            if (hero != null && hero.guid == guid)
            {
                return hero;
            }
        }
        return null;
    }
    //  布阵接口
    public bool HasHero(string guid)
    {
        foreach (var hero in tempHeroes)
        {
            if (hero != null && hero.guid == guid)
            {
                return true;
            }
        }
        return false;
    }
    public bool HasHeroInServer(string guid)
    {
        foreach (var hero in serverHeroes)
        {
            if (hero != null && hero.guid == guid)
            {
                return true;
            }
        }
        return false;
    }
    public TeamHero GetServerHeroByIndex(int index)
    {
        if (index < 0 || index >= serverHeroes.Length)
        {
            return null;
        }
        return serverHeroes[index];
    }
    //获取所有上阵的武将
    public List<TeamHero> GetHerosOnTeam()
    {
        List<TeamHero> tmpHeros = new List<TeamHero>();
        foreach (var hero in tempHeroes)
        {
            if (hero != null)
            {
                tmpHeros.Add(hero);
            }
        }
        return tmpHeros;
    }
    public TeamHero GetNextServerHero(string guid)
    {
        if (string.IsNullOrEmpty(guid))
        {
            //取第一个
            foreach (var hero in serverHeroes)
            {
                if (hero != null)
                {
                    return hero;
                }
            }
            return null;
        }
        else
        {
            //取下一个
            bool findNext = false;
            foreach (var hero in serverHeroes)
            {
                if (hero != null && hero.guid == guid)
                {
                    findNext = true;
                }
                else if (findNext && hero != null)
                {
                    return hero;
                }
            }
            //没找到 取第一个
            return GetNextServerHero("");
        }
    }
    //客户端从0开始,服务端从1开始
    public int GetEmptyPosition()
    {
        for (int i = 0; i < tempHeroes.Length; i++)
        {
            if (tempHeroes[i] == null)
            {
                return i;
            }
        }
        return -1; // No empty position
    }
    public int GetPosition(string guid)
    {
        foreach (var hero in serverHeroes)
        {
            if (hero != null && hero.guid == guid)
            {
                return hero.positionNum;
            }
        }
        return  -1;
    }
    //  布阵接口
    private void SetTeamHero(int posNum, TeamHero hero)
    {
        tempHeroes[posNum] = hero;
    }
    //  布阵接口
    private void SetServerTeamHero(int posNum, TeamHero hero)
    {
        serverHeroes[posNum] = hero;
        tempHeroes[posNum] = hero;
    }
    //  布阵接口: 恢复阵容
    public void RestoreTeam()
    {
        for (int i = 0; i < tempHeroes.Length; i++)
        {
            tempHeroes[i] = serverHeroes[i];
        }
    }
    //checkLock :是否验证上阵人数限制
    public void AddHero(HeroInfo heroInfo, int targetPosition, bool checkLock)
    {
        if (targetPosition < 0 || targetPosition >= tempHeroes.Length)
        {
            Debug.LogError("Invalid target position for adding hero.");
            return;
        }
        if (checkLock)
        {
            var lockCnt = HeroUIManager.Instance.lockIndexList.Count;
            if (lockCnt > 0 && TeamConst.MaxTeamHeroCount - GetHerosOnTeam().Count <= lockCnt)
            {
                HeroUIManager.Instance.ShowUnLockTip(HeroUIManager.Instance.lockIndexList[0]);
                return;
            }
        }
        SetTeamHero(targetPosition, new TeamHero(heroInfo, targetPosition, this));
    }
    //checkLock :是否验证上阵人数限制
    //  add只可能是点下面卡牌
    public bool AddHero(HeroInfo heroInfo, out int pos, bool checkLock)
    {
        pos = -1;
        if (heroInfo == null || heroInfo.itemHero == null) return false;
        if (checkLock)
        {
            var lockCnt = HeroUIManager.Instance.lockIndexList.Count;
            if (lockCnt > 0 && TeamConst.MaxTeamHeroCount - GetHerosOnTeam().Count <= lockCnt)
            {
                HeroUIManager.Instance.ShowUnLockTip(HeroUIManager.Instance.lockIndexList[0]);
                return false;
            }
        }
        // 同一英雄 只能上阵一个
        if (GetHeroByHeroID(heroInfo.heroId) != null)
        {
            SysNotifyMgr.Instance.ShowTip("HeroFunc2");
            return false;
        }
        else
        {
            pos = GetEmptyPosition();
            if (pos < 0)
            {
                SysNotifyMgr.Instance.ShowTip("HeroFunc1");
                return false; // No empty position available
            }
            TeamHero teamHero = new TeamHero(heroInfo, pos, this);
            SetTeamHero(teamHero.positionNum, teamHero);
            return true;
        }
    }
    public bool RemoveHero(HeroInfo heroInfo, out int pos)
    {
        pos = -1;
        if (heroInfo == null || heroInfo.itemHero == null) return false;
        TeamHero teamHero = GetHero(heroInfo.itemHero.guid);
        if (teamHero != null)
        {
            pos = teamHero.positionNum;
            //  从当前队伍里移除该英雄
            SetTeamHero(teamHero.positionNum, null);
            return true;
        }
        else
        {
            return false;
        }
    }
    public bool RemoveHero(TeamHero teamHero)
    {
        if (teamHero == null) return false;
        for (int i = 0; i < tempHeroes.Length; i++)
        {
            if (tempHeroes[i] != null && tempHeroes[i].guid == teamHero.guid)
            {
                SetTeamHero(i, null);
                return true; // Hero removed successfully
            }
        }
        return false; // Hero not found
    }
    public bool RemoveHero(int pos)
    {
        SetTeamHero(pos, null);
        return true;
    }
    public void RemoveAllHeroes()
    {
        tempHeroes = new TeamHero[TeamConst.MaxTeamHeroCount];
    }
    public void SwapPosition(int index1, int index2)
    {
        if (index1 < 0 || index1 >= tempHeroes.Length || index2 < 0 || index2 >= tempHeroes.Length)
        {
            Debug.LogError("Invalid indices for swapping positions.");
            return;
        }
        TeamHero temp = tempHeroes[index1];
        tempHeroes[index1] = tempHeroes[index2];
        tempHeroes[index2] = temp;
        //  更新位置编号
        if (tempHeroes[index1] != null) tempHeroes[index1].positionNum = index1;
        if (tempHeroes[index2] != null) tempHeroes[index2].positionNum = index2;
    }
}