| | |
| | | return component; |
| | | } |
| | | |
| | | |
| | | |
| | | public static void AddListener(this Button _button, UnityAction _action) |
| | | { |
| | | if (_button == null) |
| | |
| | | _button.onClick.AddListener(_action); |
| | | } |
| | | |
| | | |
| | | |
| | | public static void RemoveAllListeners(this Button _button) |
| | | { |
| | | if (_button == null) |
| | |
| | | _button.onClick.RemoveAllListeners(); |
| | | } |
| | | |
| | | |
| | | |
| | | public static void SetListener(this Button button, UnityAction action) |
| | | { |
| | | if (button == null) |
| | |
| | | _toggle.onValueChanged.AddListener(_action); |
| | | } |
| | | |
| | | |
| | | |
| | | public static void SetListener(this Toggle toggle, UnityAction<bool> action) |
| | | { |
| | | if (toggle == null) |
| | |
| | | _toggle.onValueChanged.RemoveAllListeners(); |
| | | } |
| | | |
| | | |
| | | |
| | | public static void AddListener(this Slider _slider, UnityAction<float> _action) |
| | | { |
| | | if (_slider == null) |
| | |
| | | _slider.onValueChanged.AddListener(_action); |
| | | } |
| | | |
| | | |
| | | |
| | | public static void SetListener(this Slider slider, UnityAction<float> action) |
| | | { |
| | | if (slider == null) |
| | |
| | | _slider.onValueChanged.RemoveAllListeners(); |
| | | } |
| | | |
| | | |
| | | |
| | | public static void AddListener(this InputField _inputField, UnityAction<string> _action) |
| | | { |
| | | if (_inputField == null) |
| | |
| | | inputField.onValueChanged.AddListener(action); |
| | | } |
| | | |
| | | |
| | | |
| | | public static void RemoveAllListeners(this InputField _inputField) |
| | | { |
| | | if (_inputField == null) |
| | |
| | | // EnableButtonConfig.SetEnable(_btn, _btnTxt, _enable, _type); |
| | | // } |
| | | |
| | | |
| | | |
| | | public static void SetColorful(this Button _btn, Text _btnTxt, bool _colorful, int pattern = 0) |
| | | { |
| | | if (_btn != null) |
| | |
| | | _btnTxt.color = UIHelper.GetUIColor(_colorful ? TextColType.Green : TextColType.White); |
| | | break; |
| | | default: |
| | | _btnTxt.color = UIHelper.GetUIColor(_colorful ? TextColType.NavyBrown : TextColType.White); |
| | | //false 灰色,true 原色 |
| | | if (!_colorful) |
| | | _btnTxt.text = UIHelper.AppendColor(TextColType.NavyGray, _btnTxt.text); //不改变组件颜色,只改变显示颜色 |
| | | else |
| | | _btnTxt.text = UIHelper.AppendColor(_btnTxt.color, _btnTxt.text); |
| | | break; |
| | | } |
| | | } |
| | | } |
| | | |
| | | |
| | | public static void SetInteractable(this Button _btn, Text _btnText, bool _interactable) |
| | | |
| | | // 设置按钮是否可点击,且取第一个文本组件置灰或置原色 |
| | | // 要先设置文本再调用该函数 因为没有改变文本组件的颜色避免颜色被还原,同理恢复可以不用改变颜色改文字即可 |
| | | // 更多功能请使用SetColorful |
| | | public static void SetInteractable(this Button _btn, bool _interactable, Text _btnText = null) |
| | | { |
| | | if (_btn != null) |
| | | { |
| | |
| | | imageEx.gray = !_interactable; |
| | | } |
| | | } |
| | | if (_btnText == null) |
| | | _btnText = _btn.GetComponentInChildren<Text>(); |
| | | if (_btnText != null) |
| | | { |
| | | _btnText.color = UIHelper.GetUIColor(_interactable ? TextColType.NavyBrown : TextColType.White); |
| | | //_btnText.color = _btnText.color.SetA(_interactable ? 1 : 0.5f); |
| | | //false 灰色,true 原色 |
| | | if (!_interactable) |
| | | _btnText.text = UIHelper.AppendColor(TextColType.NavyGray, _btnText.text); //不改变组件颜色,只改变显示颜色 |
| | | else |
| | | _btnText.text = UIHelper.AppendColor(_btnText.color, UIHelper.RemoveColor(_btnText.text)); |
| | | } |
| | | } |
| | | |
| | | |
| | | //通过ICON表加载 |
| | | public static void SetSprite(this Image _image, string _id) |
| | | { |
| | | if (_image == null) |
| | |
| | | _image.overrideSprite = sprite; |
| | | } |
| | | |
| | | |
| | | |
| | | public static void SetSprite(this TextImage _textImage, string _id) |
| | | { |
| | | if (_textImage == null) |
| | |
| | | _textImage.sprite = sprite; |
| | | } |
| | | |
| | | //通过图片名加载, 如物品表 技能表等,节省在Icon表做多余配置 |
| | | public static void SetOrgSprite(this Image _image, string iconName, string folderName = "icon") |
| | | { |
| | | if (_image == null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | var sprite = UILoader.LoadSprite(folderName, iconName); |
| | | _image.overrideSprite = sprite; |
| | | } |
| | | |
| | | public static void SetItemSprite(this Image _image, int itemID) |
| | | { |
| | | if (_image == null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | var itemConfig = ItemConfig.Get(itemID); |
| | | if (itemConfig == null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | var sprite = UILoader.LoadSprite("icon", itemConfig.IconKey); |
| | | _image.overrideSprite = sprite; |
| | | } |
| | | |
| | | public static void SetSkillSprite(this Image _image, int skillID) |
| | | { |
| | | if (_image == null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | var skillConfig = SkillConfig.Get(skillID); |
| | | if (skillConfig == null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | var sprite = UILoader.LoadSprite("SkillIcon", skillConfig.IconName); |
| | | _image.overrideSprite = sprite; |
| | | } |
| | | |
| | | public static void SetActive(this Component compoent, bool active) |
| | | { |
| | |
| | | } |
| | | } |
| | | |
| | | |
| | | public static void SetTexture2D(this RawImage _image, string _id) |
| | | { |
| | | if (_image == null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | var texture = UILoader.LoadTexture2D(_id); |
| | | _image.texture = texture; |
| | | } |
| | | |
| | | |
| | | public static void SetTexture2DPNG(this RawImage _image, string _id) |
| | | { |
| | | if (_image == null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | var texture = UILoader.LoadTexture2DPNG(_id); |
| | | _image.texture = texture; |
| | | } |
| | | } |