| | |
| | | public static void SetIconWithMoneyType(this Image _image, int moneyType) |
| | | { |
| | | if (_image == null) return; |
| | | // string iconKey = StringUtility.Contact("Money_Type_", moneyType); |
| | | if (GeneralDefine.MoneyDisplayModel.ContainsKey(moneyType)) |
| | | { |
| | | _image.SetOrgSprite(ItemConfig.Get(GeneralDefine.MoneyDisplayModel[moneyType]).IconKey); |
| | | } |
| | | else |
| | | { |
| | | Debug.LogError("MoneyDisplayModel 为配置货币类型:" + moneyType); |
| | | { |
| | | // 不需要物品的情况补充 |
| | | // string iconKey = StringUtility.Contact("Money_Type_", moneyType); |
| | | Debug.LogError("MoneyDisplayModel 未配置货币类型:" + moneyType); |
| | | } |
| | | } |
| | | |
| | |
| | | } |
| | | else |
| | | { |
| | | Debug.LogError("MoneyDisplayModel 为配置货币类型:" + moneyType); |
| | | Debug.LogError("MoneyDisplayModel 未配置货币类型:" + moneyType); |
| | | return ""; |
| | | } |
| | | } |
| | |
| | | // 5d1d52 永恒 |
| | | return new Color32(93, 29, 82, 128); |
| | | case QualityTextColType.red: |
| | | return s_BrightRedColor; |
| | | return s_DarkRedColor; |
| | | } |
| | | return new Color32(0, 0, 0, 128); |
| | | } |
| | |
| | | return StringUtility.Contact("<color=#dfbbed>", msg, "</color>"); |
| | | case TextColType.itembuxiu: |
| | | // 5eeff2 不朽 |
| | | return StringUtility.Contact("<color=#5eeff2>", msg, "</color>"); |
| | | return StringUtility.Contact("<color=#5eeff2>", msg, "</color>"); |
| | | case TextColType.itemyonghen: |
| | | // f5b4ea 永恒 |
| | | return StringUtility.Contact("<color=#f5b4ea>", msg, "</color>"); |
| | |
| | | } |
| | | |
| | | public static string AppendColor(Color color, string msg) |
| | | { |
| | | { |
| | | return StringUtility.Contact("<color=#", ColorToHexWithHash(color), ">", msg, "</color>"); |
| | | } |
| | | |
| | |
| | | } |
| | | #endregion |
| | | |
| | | |
| | | |
| | | |
| | | #region 得到金钱数量根据金钱类型 |
| | | |
| | |
| | | //武将招募积分 |
| | | return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default44); |
| | | } |
| | | case 52: |
| | | { |
| | | //淘金令 |
| | | return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.GoldRush); |
| | | } |
| | | case 98: |
| | | { |
| | | //过期型代金券 |
| | |
| | | public static string ShowUseMoney(int moneyType, long useCnt, TextColType engoughColor = TextColType.Green) |
| | | { |
| | | long cnt = GetMoneyCnt(moneyType); |
| | | return AppendColor(useCnt <= cnt ? engoughColor : TextColType.Red, $"{ReplaceLargeNum(useCnt)}/{ReplaceLargeNum(cnt)}"); |
| | | return AppendColor(useCnt <= cnt ? engoughColor : TextColType.Red, $"{ReplaceLargeNum(cnt)}/{ReplaceLargeNum(useCnt)}"); |
| | | } |
| | | |
| | | public static string ShowUseItem(PackType type, int itemId, long useCnt, TextColType engoughColor = TextColType.Green) |
| | | { |
| | | long cnt = PackManager.Instance.GetItemCountByID(type, itemId); |
| | | return AppendColor(useCnt <= cnt ? engoughColor : TextColType.Red, $"{ReplaceLargeNum(useCnt)}/{ReplaceLargeNum(cnt)}"); |
| | | return AppendColor(useCnt <= cnt ? engoughColor : TextColType.Red, $"{ReplaceLargeNum(cnt)}/{ReplaceLargeNum(useCnt)}"); |
| | | } |
| | | |
| | | |
| | | /// <param name="needTips">0 不响应 1 弹提示 2 弹获取途径tips</param> |
| | | public static bool CheckMoneyCount(int moneyType, long needCount, int needTips = 0) |
| | | { |
| | | if (needCount <= 0) |
| | | { |
| | | return true; |
| | | } |
| | | |
| | | long haveCount = GetMoneyCnt(moneyType); |
| | | |
| | | bool isEnough = haveCount >= needCount; |
| | | |
| | | if (!isEnough) |
| | | { |
| | | if (needTips == 1) |
| | | { |
| | | SysNotifyMgr.Instance.ShowTip("LackMoney", moneyType); |
| | | } |
| | | else if (needTips == 2) |
| | | { |
| | | ItemTipUtility.ShowMoneyTip(moneyType); |
| | | } |
| | | } |
| | | |
| | | return isEnough; |
| | | } |
| | | |
| | | |
| | | #endregion |
| | | |
| | | #region 得到装备位或者祝福树品质名称 带颜色 |
| | | public static string GetQualityNameWithColor(int quality, string format="{0}") |
| | | public static string GetQualityNameWithColor(int quality, string format = "{0}") |
| | | { |
| | | return AppendColor(quality, string.Format(format, Language.Get("equipQuality" + quality)), true, 1); |
| | | } |
| | |
| | | return money / scale; |
| | | } |
| | | |
| | | |
| | | public static string RemoveColor(string content) |
| | | { |
| | | content = WordAnalysis.Color_Start_Regex.Replace(content, string.Empty); |
| | | content = WordAnalysis.Color_End_Regex.Replace(content, string.Empty); |
| | | return content; |
| | | } |
| | | } |