hch
2025-12-03 c2c98d54516b45118bd4061317b3e291539119c5
Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -24,12 +24,26 @@
    //  这里报错了检查一下
    public static BattleObject CreateBattleObject(BattleField _battleField, List<GameObject> posNodeList, TeamHero teamHero, BattleCamp _Camp)
    {
        HeroSkinConfig skinCfg = teamHero.skinConfig;
        var skinCfg = HeroSkinConfig.Get(teamHero.SkinID);
        if (skinCfg == null)
        {
            Debug.LogError(teamHero.heroId + "BattleObjectFactory.CreateBattleObject: skinCfg is null for " + teamHero.SkinID);
            Debug.LogError($"BattleObjectFactory: skinCfg is null for SkinID {teamHero.SkinID}");
            return null;
        }
        // ===== 简化:直接从缓存获取,缓存内部会自动加载 =====
        SkeletonDataAsset skeletonDataAsset = BattleResManager.Instance.GetSpineResource(
            "Hero/SpineRes/",
            skinCfg.SpineRes,
            _battleField.guid
        );
        if (skeletonDataAsset == null)
        {
            Debug.LogError($"BattleObjectFactory: Failed to load SkeletonDataAsset for {skinCfg.SpineRes}");
            return null;
        }
        // ==============================================
        GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
@@ -40,12 +54,6 @@
        GameObject realGO = GameObject.Instantiate(battleGO, goParent.transform);
        SkeletonAnimation skeletonAnimation = realGO.GetComponentInChildren<SkeletonAnimation>(true);
        var skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
        if (skeletonDataAsset == null)
        {
            Debug.LogError("BattleObjectFactory.CreateBattleObject: skeletonDataAsset is null for " + skinCfg.SpineRes);
            return null;
        }
        float finalScaleRate = modelScaleRate * teamHero.modelScale;