Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs
@@ -151,6 +151,12 @@
    }
    public static void Distribute(GameNetPackBasic _package)
    {
#if UNITY_EDITOR
        if (_package.socketType == ServerType.MainFight)
            NetPkgCtl.RecordPackage(ServerType.MainFight, string.Empty, NetPackagetType.Server, _package.ToString(), FieldPrint.PrintFields(_package), FieldPrint.PrintFieldsExpand(_package, true));
#endif
        try
        {
            //执行主工程的封包